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Boss

Executive
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Boss last won the day on November 29

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About Boss

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  1. Hello everyone, This is a rather minor update that aims to address various quality life issues more than anything. If anyone discovers any bugs, please contact any member of staff and they will contact the development team. Added: Brand new custom ALPR system, same controls as the previous one. However, it conforms to our minimalist HUD New R35 GTR (if you already owned this vehicle, the model will be updated automatically) New modules to the report system. Press "INSERT" to open the player report system (no more /command yay.) New Treasure hunting mission (We use the word mission for a reason. This mission does not require a job to do. However, players will still gain experience from completing a mission and subsequently level up to receive higher monetary rewards.) Buy a satellite scanner, underwater blowtorch, and a diving suit from the hardware store Use the satellite scanner, a location marked in yellow will appear on your map Make your way to the treasure hunting location and dive as close as you can to the area Use your underwater blowtorch Receive money and experience An additional basic spawn death mitigation system Persistent toggleable hints just type /togglehints Yellow Jack job framework Various enter-able MLO interiors 13 new female hairstyles Modified: Lowered the Union Depository payout Increased the Store Robbery payout Increased Jewelry Store Robbery payout Whilst a player is in jail, they do not lose hunger or thirst Speed cameras now give speeding players 10KM leeway Raised price of R35 GTR to reflect the new handling Raised price of R34 to reflect the new handling Raised price of the Supra to reflect the new handling Fixed: Various issues with the vehicle locking script Sweeper shotgun HUD issues Removed: Hotkey for zipties, players can drag this to their action bar and use one of those hotkeys. + Various other stuff that I have inevitably forgotten to mention, I will add those as I remember them.
  2. Changelog (17/10/2019) Business owners must conduct their affairs in-game when appropriate. For example, all money laundering activity/correspondence should be conducted in-game rather than TS3/Discord.
  3. Changelog (29/09/2019) General re-write. Nothing major changed in terms of actual content, Business Owners will still need to re-read the whole document.
  4. Changelog 28/09/2019 Massive overhaul of the rules Please re-read the whole document! These rules are in effect as of - Immediately
  5. Hello Everyone, After a lot of anticipation for this update, it is finally here. As this is quite a sizeable update, our testing can only go so far. If you do encounter any bugs (this will be likely) please submit a bug report. As usual, any suggestions should be submitted in the appropriate forum. Now, on to the juicy stuff (warning: incoming wall of text). Added Brand new completely custom module to the inventory system. This module is an action bar. We have completely reworked how weapons are used in our little slice of GTA 5. Gone are the days of the weapon wheel and tab menu. Players may now have a total of four action bar slots where they can drag either weapons, or items into one of the four available action bar slots. These items will be readily available to either be equipped, or used (depending on whether or not is is a weapon or item). This will be incredibly useful for simple actions such as healing, or eating. Additionally, you can customise your favourite weapons to be readily available for you on a button press. The hotkeys available for these slots are 1-4. The new key to open this is "TAB". Ping system, this system is relatively easy to use and should be pretty helpful when trying to track down your mates. Available commands: /ping [id] - This will send a ping request to the target player ID. /ping accept - If a ping is pending, simply type this and the source players location will be added to your map, and a GPS route will be drawn. /ping reject - If you have any outstanding pings, this will simply, reject/clear the requests. /ping clear - If you have a mate marked on the map, this will clear any blips/GPS routes. Player damage system. Players will now receive more area specific injuries. Various areas of your body can now have damage identified and certain injuries will cause bleeding, limping, and other interesting effects (we will let you experience this yourselves). With that being said, we have also added some new items to alleviate some of the symptoms caused by injuries, these can be found at the Pillbox Hospital. Players can also heal their injuries by checking into the Pillbox Hospital reception. Completely rewrote the seatbelt system. This has been a big one requested by the wider community, and do not worry, we noticed. as a module of a large HUD update, players will now be promoted with the hotkey on-screen as well as the status of the seatbelt next to the speedometer. This new system is different in two ways: The button press actually works as intended now, no more fiddling around with the button and getting killed in firefights because you simply cannot get the belt off. The button is now 100% responsive. The potential of getting launched from your vehicle is now mainly possible when hitting other vehicles (not random objects on the side of the road. A brand new action menu. This will replace the current tilde key menu. This will now be your main tool (apart from your inventory). There will be many more updates coming to this menu including but not limited to vehicle interactions and further synchronised animations. Included in this menu so far: A shortcut to your F6 and F7 menu. An experimental synchronised animations menu. This is contained in the "Synced Animations" container. These will be the gangster hug, and handshake. A player can now request a synchronised animation with another player. once accepted, the players will (75% of the time) synchronise positions and perform the animation. A link to the new animation menu, explained in the notes below. A link to the new attitude menu, explained in the notes below. A menu that will contain a button to gibe your ID, and phone number. Reworked the money laundering system. There has been many issues with the current system throughout the entire existence of our server. This is largely due to the unreliability of the vanilla script (it is very ancient). Due to this, we decided to re-create it and move away from the time based system. This of course will make money laundering easier for business owners. However, the drawback will be a 5-10% max fee for the actual process of laundering (this will be taken off the total amount of money you get back). To use this new system, business owners can now purchase a "portable laundry machine" from any store for a small fee. New commands for business owners to play around with. They are as follows: /bhire - this command can be executed from anywhere in the game. However, the target player must be unemployed. This command must be executed by a business owner or it will not work. This will set the target player to the business owners lowest job level. Usage: /bhire [player id]. /bsetjob - this command allows business owners to promote/demote a player in their employ (please note this will only work for your business). This command can set an employee to any level apart from the business owner role. Usage: /bsetjob [player id] [job grade] /bfire - this command will fire anybody in a business owners employ and set their job to "unemployed". Usage: /bfire [player id] New status bar HUD/vehicle HUD. This is now a more cleaner design that aims to not be "in your face". As stated above, we've also included the status of your seatbelt whilst in a vehicle. Brand new phone. For this, we're using the most advanced/viable base on the market right now, named GCPhone. We've modified it to suit our needs which has taken a lot of testing and modification. For now, we've opted out of the Twitter system it provides for a few reasons. One reason is that it stores data used to create accounts, namely password data in plain text. We do not feel comfortable storing this kind of data, so we'd prefer to take our time to eventually have this data encrypted which requires a bit of research. Additionally, the Twitter script by default has a range of issues that need to be addressed, so before this is utilised, it needs to be bug free. Before we get into the custom features, it should be noted that you will now need to purchase a phone from the store to use it. The new phone has the following custom features: Australian styled numbers, all player numbers will follow this format: 04XX XXX XXX. Character specific numbers. For current players, your character numbers have already been generated and are ready to go. Character specific contacts. Character specific calling/texting. Vanilla features are as follow: Player phone calling. Customisable phone models (iPhone, Samsung, etc.) Customisable size scaling. Customisable wallpaper (some preset, otherwise you may enter a URL of your desired picture). 9Gag Application. Pre-loaded business numbers for texting. Brand new customisable animations and stance menu. These are now available through either the new action menu (Hotkey: tilde key), or /animations and /attitude. Additionally, you can type the following command presuming you know the name of the animation you would like to use (this can be found in the animations menu itself). If you know it, simply type /e [emote name]. The difference between the old animations/attitude menu is that a lot of the new available animations can be used on the move (all of the previous animations locked you in a stationary position). This should be a great tool for role-play. Moreover, We have freed up F2-F10 so that these animations can be bound to any of these keys that you like. It should be noted that we've also added support for Shift to be used to in combination of these keys. In essence, you now have about 18 keys (including shift key combinations) to bind your favourite animations to. Once you have bound these animation keys, they will be saved to our database which means you won't have to constantly keep setting them. The attitude menu is different in one sense, and that is that it saves to our database, and like animations is set when you log back in. New lock picking system. To utilise this, players must buy a bobbypin from the hardware store. When a bobbypin is used near a vehicle, a lock picking mini game will appear on-screen. This is moderately difficult. However, this will unlock any vehicle. New vehicle lock system. Players that have keys to a vehicle (usually the vehicle owner) can press "U" to unlock their vehicle. It should be noted that the vehicle detection is based on the direction that the player is facing. We have also added support for giving keys to other players. Simply type /givekeys [plate] (the plate must be entered without spaces). This is a much more improved system and should be void of a lot of current locking issues. Character switch/creation at Paleto bay for you those of you who enjoy that side of the map. New command to toggle your hat. Simply type /hat. New command to toggle the rag doll state. Simply type /ragdoll. Binoculars item, now available from the store. Brand new Mission Row PD interior. Brand new Pillbox Hospital interior. Brand new Sandy Shores PD interior. Brand new Paleto Bay PD interior. Brand new OzzyGaming city sign (replacing the Vinewood sign). Modified Players now need to purchase a phone from the store to use /twitter Beekers level 1 employees now cannot modify vehicles. Vanilla Unicorn level 1 employees now cannot purchase drinks on behalf of the company. /me now fades out rather than abruptly disappearing. Toggling ID's is now a command. Type /i to toggle them. Anchoring your boat is now usable through a command. /anchor. Selling your property now requires you to type "sell" in a confirmation box. Extended priority cool down by 10 minutes. Massive rework of the inventory system. This now has a much cleaner design. The key to open it is now TAB. We've also added support for the usage of items by double clicking (if you have pre-selected give/destroy, double clicking the item will perform this action). Tattoos are now character specific. Moreover, we have added a delete button for removing tattoos. The clothing store now utilses the new clothing UI. Please note that your saved outfits are still accessible through your property menus. We will be adding support for saving/loading outfits at the clothing store in the near future. Hair cut stores now utilise the new appearance UI. The plastic surgeon is now located at Pillbox Hospital and now utilises the new appearance UI. Moved the Ambulance markers to Pillbox Hospital. Moved the Los Santos respawn location to Pillbox Hospital. Fixed Issue with the skin menu not saving outfits, or loading them on character switch. Issue with the Vangelico Robbery giving bags to the entire server. Job EXP bar for Landscaping and Trucking jobs. Issue with Police/EMS blips not loading properly.
  6. Hello everyone, this changelog will consist of the fractured updates since the last recorded update. In other news, we now have two new developers @Snipes-Murphyand @Delexical so please welcome them if you haven't done so already! Added Icons for Tool and Ammo containers for the inventory HUD. Added Casino DLC Casino mapping. Various anti-cheat measures. A death/incapacitation check for the phone, and the inventory. Tequilala job Executive Protection job Night vision goggles - you can buy these from the hardware store, they are toggleable by using the item. New character creation HUD - this is now more streamlined and should offer less buggy clothing options for newer players/current players. Court house Bike stands to Mission Row PD and Bolingbrook Penitentiary. New jail system. Watch this space as more changes will be coming. The ability for Thompsons Auto Sales and Salvage to chop NPC Vehicles, more information on his later. When selling drugs, players will now receive a small gift, these gifts will have their respective advantages/disadvantages we will let you figure out the disadvantages... Joints will regenerate your health. Bumps will give you unlimited stamina for a period of time Mollys will give you armour. Brand new Police cuffing animation, looks very cool. Modified Beekers vehicle deleter marker is now invisible. Black market store gun prices have reduced. Inventory dropping has been removed, and in its place is destroying items. This will notify nearby players through the use of a forced /me to combat pesky people dropping items whilst they are being held up. Invoices are now character specific Inspectors of the Police Force now have their snipes back (Not sure what happened there). Toggle player ID's is now bound to "Shift + U". Galaxy Nightclub has received some exterior updates. Businesses should now all have phone applications. All dealership showrooms now show their respective vehicle rotations. Airlines now have a vehicle delete point at LS International airport Diving/Light Diving suits now look like diving suits. Painting booth door at Bennys has been removed to allow for some more space In the shop. Tackle range has been reduced. Mining has been buffed. Fixed Landscaping job ATMS. Players must now get out of their vehicles to use them. Traffic to a certain extent, vehicles shouldn't spawn in large piles anymore. Removed Various buggy animations that allowed people to glitch through walls. I am sure there are many more changes I have missed, I will add them as I remember them.
  7. Hello everyone, this changelog will consist of the fractured updates since the last recorded update. In other news, we now have two new developers @Snipes-Murphyand @Delexical so please welcome them if you haven't done so already! Added Icons for Tool and Ammo containers for the inventory HUD. Added Casino DLC Casino mapping. Various anti-cheat measures. A death/incapacitation check for the phone, and the inventory. Tequilala job Executive Protection job Night vision goggles - you can buy these from the hardware store, they are toggleable by using the item. New character creation HUD - this is now more streamlined and should offer less buggy clothing options for newer players/current players. Court house Bike stands to Mission Row PD and Bolingbrook Penitentiary. New jail system. Watch this space as more changes will be coming. The ability for Thompsons Auto Sales and Salvage to chop NPC Vehicles, more information on his later. When selling drugs, players will now receive a small gift, these gifts will have their respective advantages/disadvantages we will let you figure out the disadvantages... Joints will regenerate your health. Bumps will give you unlimited stamina for a period of time Mollys will give you armour. Brand new Police cuffing animation, looks very cool. Modified Beekers vehicle deleter marker is now invisible. Black market store gun prices have reduced. Inventory dropping has been removed, and in its place is destroying items. This will notify nearby players through the use of a forced /me to combat pesky people dropping items whilst they are being held up. Invoices are now character specific Inspectors of the Police Force now have their snipes back (Not sure what happened there). Toggle player ID's is now bound to "Shift + U". Galaxy Nightclub has received some exterior updates. Businesses should now all have phone applications. All dealership showrooms now show their respective vehicle rotations. Airlines now have a vehicle delete point at LS International airport Diving/Light Diving suits now look like diving suits. Painting booth door at Bennys has been removed to allow for some more space In the shop. Tackle range has been reduced. Mining has been buffed. Fixed Landscaping job ATMS. Players must now get out of their vehicles to use them. Traffic to a certain extent, vehicles shouldn't spawn in large piles anymore. Removed Various buggy animations that allowed people to glitch through walls. I am sure there are many more changes I have missed, I will add them as I remember them.
  8. Changelog 28/07/2019 Added Section - 14.0
  9. G'day Gamers. As always, if you have any suggestions for the FiveM Server, you can start a thread here. If you have found any bugs, then you may report them here. Notes: Since the last update, the development team *cough* Caldweld *cough* have been focusing more on performance based improvements, rather than adding additional features more than anything. We have managed to to improve numerous scripts that were otherwise very performance intensive. This means that some of you may notice a slight increase of frames. We have also been implemented "silent" updates that have not been listed in any website patch notes, so those will be included here too. !!! IMPORTANT !!! Clear your cache to avoid any unforeseen game issues. !!! IMPORTANT !!! How to clear your cache: Added: Various new CID tools (cannot go into specifics as this would spoil some surprises ;)). New courthouse mapping. Notepad type /notes (you can drop notes for other players). New inventory system (also for vehicles). Added Discord Rich Prescence. Optional way for Police to log their impounds in-game rather than Discord. Simply type /if to bring up the interface, once submitted, it will post to the impound channel for you. Various mapping additions, I will leave this all to you to discover. Modified: A notable update to markers (circles). These will now take a little longer to detect your presence once you get close (usually around 3 seconds). Some Police vehicles are now back for testing. Death-tax has been reduced. Early respawn bug has been fixed. Garage will now notify you of the correct prices (not pre wipe prices). Big admin tools/report system update, this should streamline things a lot more now. Fixed issue with people who are not EMS not being kicked out of EMS vehicles. Added the missing vehicles to the Police version of the above ^^. Jail has been modified with some improvements (It should no longer be an asshole and keep jailing you for longer). Diving suits, and light diving suits now look much better. Invoices are now character specific (soft wiped existing invoices). Police CAD invoices are also now character specific. Revamp of major banks (excluding Union Depository). They now require various items to rob, the location of these items can be acquired from your resident bank robber, Snipes Murphy. Various loading screen changes have been implemented. Fixed issue with the inventory being accessible whilst dead. EMS now have access to a CPR animation that does not revive people (used for other role-play avenues). /announce fixed (lol). Various bank robbery payout changes. Voice circle has been disabled as it seems to be quite performance intensive. Issue with zip ties spamming has been fixed. Removed fog from the weather cycle as it has been reported that this is an FPS killer. Fixed issue where people could access the ATM inside of a vehicle. Some of the more ugly chat notifications now conform to the new style. MANY performance improvements. And much more that I have inevitably forgotten about. However, I will add them here if I remember......................................
  10. Simple poll, yes or no - feel free to discuss this in the comments too. Poll will end in 24 Hours
  11. G'day Gamers. As always, if you have any suggestions for the FiveM Server, you can start a thread here. If you have found any bugs, then you may report them here. !!! IMPORTANT !!! Clear your cache to avoid any unforeseen game issues. !!! IMPORTANT !!! How to clear your cache: Added: Brand new drug system. There are now three types of drugs, all three types have several steps of collection rather than simply just one. The idea is to mix all of the drug components together in the processing areas. Each step will give you "favour" with the drug type you are collecting/processing. Information Dealer All drug locations are no longer marked on the map. However, there is an information dealer that will be marked on the map at certain times during the night. Favour System For every action, you will receive favour in that particular drug type. However, it will decrease your favour in other drug types. With more favour, there is less chance of alerting Police, less chance of failing in collection/processing, and a higher chance of creating a high yield batch). Collection There is a chance that you will fail in the collection, which will result in you receiving a damaged version of the item that is unusable. There is a chance that Police will be alerted to the general area where you are collecting. Processing There is a chance that you will fail in processing which will result in you creating a low yield batch of drugs. There is a chance that you will create a 'miraculous' batch which will result in the creation of a high yield batch There is a chance that Police will be alerted to the general area where you are processing Vangelico robbery has been overhauled and now requires you to smash cases in order to receive items. The type of weapon used to smash the cases matters. Melee and small firearms do not do well. However, larger rifles do a better job of getting through the case. (Higher risk, higher reward.) Players can sell their goods at lesters factory (near the mission row PD). Store Robberies have been overhauled. They now slightly more reflect the vanilla GTA 5 store robberies. Simply pull a gun on the clerk. They will put their hands up, and the longer you pull the gun on them, the more money you will gradually get. Brand new nightclub has been added. Sunshine autos now have a new building in Paleto Bay. The following building locations have new door locks: SCC/FIB Building Vanilla Unicorn Fishers Autos Jail system has been replaced as there were issues with the previous one. Rather than being stuck in a jail cell, prisoners will now be able to roam the yards. Additionally, players now have the option to pay bail (500K flat rate across all charges). Police Officers now have access to binoculars (press Y). EMS personnel now have access to a CPR revive. EMS personnel now have access to "/refreshpatient" this should reveal hidden players. Pillbox interior has been added for testing purposes. EMS Personnel may use this interior. However, they do not have any on duty points in that building. Seat belt. Players now have the option to press "B" to toggle their seat belt, failure to do this can result in being launched out of the vehicle in collisions. New police command "/policeproximity" This will alert any nearby civilians within 350M of the source player with their desired message. New police command "showBadge" this will display the Police Officers name and rank. Extended Mission Row interior. NPC's for Vanilla Unicorn. Measures to alleviate voice spam on server join. Whistle hotkey, hold "H". Lottery CO is now located in the Life Invader building. Voice area is now represented with a visual outline. Modified: The loading screen has been updated Death messages have been fixed, and now display a distance variable. /me now utilises a different style. Police vehicle colour point now does not require officers to have money on them. The Wallet script has been re-written more efficiently and now has been re-added. Business owners should use /sf to get their business account information. Fuel system. Vehicle HUD. Food and Water HUD. Various features of the chat. Relaxed some vehicle inventory restrictions. SSA circles have been fixed. Hotkey for police cuffing is now "shift + g". This is to avoid the classic running cuffing.
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