As always, if you have any suggestions for the FiveM Server, you can start a thread here. If you have found any bugs, then you may report them here.
!!! IMPORTANT !!! Clear your cache to avoid any unforeseen game issues. !!! IMPORTANT !!!
How to clear your cache:
Brand new drug system. There are now three types of drugs, all three types have several steps of collection rather than simply just one. The idea is to mix all of the drug components together in the processing areas. Each step will give you "favour" with the drug type you are collecting/processing.
All drug locations are no longer marked on the map. However, there is an information dealer that will be marked on the map at certain times during the night.
For every action, you will receive favour in that particular drug type. However, it will decrease your favour in other drug types.
With more favour, there is less chance of alerting Police, less chance of failing in collection/processing, and a higher chance of creating a high yield batch).
There is a chance that you will fail in the collection, which will result in you receiving a damaged version of the item that is unusable.
There is a chance that Police will be alerted to the general area where you are collecting.
There is a chance that you will fail in processing which will result in you creating a low yield batch of drugs.
There is a chance that you will create a 'miraculous' batch which will result in the creation of a high yield batch
There is a chance that Police will be alerted to the general area where you are processing
Vangelico robbery has been overhauled and now requires you to smash cases in order to receive items. The type of weapon used to smash the cases matters. Melee and small firearms do not do well. However, larger rifles do a better job of getting through the case. (Higher risk, higher reward.) Players can sell their goods at lesters factory (near the mission row PD).
Store Robberies have been overhauled. They now slightly more reflect the vanilla GTA 5 store robberies. Simply pull a gun on the clerk. They will put their hands up, and the longer you pull the gun on them, the more money you will gradually get.
Brand new nightclub has been added.
Sunshine autos now have a new building in Paleto Bay.
The following building locations have new door locks:
Jail system has been replaced as there were issues with the previous one. Rather than being stuck in a jail cell, prisoners will now be able to roam the yards. Additionally, players now have the option to pay bail (500K flat rate across all charges).
Police Officers now have access to binoculars (press Y).
EMS personnel now have access to a CPR revive.
EMS personnel now have access to "/refreshpatient" this should reveal hidden players.
Pillbox interior has been added for testing purposes. EMS Personnel may use this interior. However, they do not have any on duty points in that building.
Seat belt. Players now have the option to press "B" to toggle their seat belt, failure to do this can result in being launched out of the vehicle in collisions.
New police command "/policeproximity" This will alert any nearby civilians within 350M of the source player with their desired message.
New police command "showBadge" this will display the Police Officers name and rank.
Extended Mission Row interior.
NPC's for Vanilla Unicorn.
Measures to alleviate voice spam on server join.
Whistle hotkey, hold "H".
Lottery CO is now located in the Life Invader building.
Voice area is now represented with a visual outline.
The loading screen has been updated
Death messages have been fixed, and now display a distance variable.
/me now utilises a different style.
Police vehicle colour point now does not require officers to have money on them.
The Wallet script has been re-written more efficiently and now has been re-added. Business owners should use /sf to get their business account information.
Food and Water HUD.
Various features of the chat.
Relaxed some vehicle inventory restrictions.
SSA circles have been fixed.
Hotkey for police cuffing is now "shift + g". This is to avoid the classic running cuffing.