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Showing content with the highest reputation since 12/26/19 in all areas

  1. 6 points
    @Melbs, @Gorman& "Oh hello there" If you spam chat like that again I'll ban you for a week. The logs boys.....
  2. 6 points
    I could be a little out of touch here, but from my understanding and my opinion... We have avoided a Fear RP rule per se on FiveM and dating back to Altis life, it is a rule often associated with Garrys Mod where combat is much more arcade-ish and unrealistic. GTA and Arma allow a more realistic combat/weapon system, therefore A fear RP rule is not really required. We therefore change from it being about realism to being about role play, ‘reasonably valuing your life’. There are some situations where it could reasonable to get the jump on 1 or maybe 2 people with guns pointed at you if they’re distracted, you have a gun drawn etc. But in a situation where you are clearly outgunned that you must comply or its a rule breach. Of course everyone would rather fight to keep their stuff or die tryin’ (as 50cent would say), so we make a rule to RP valuing your life in those situations. I would note that any help desk situation is dealt with by a fair staff members opinion and experience, using the rules as reference. I can’t speak for your demeanour, warning history or handling of the situation and the same for the other party. One staff member may have a opinion different of another’s, there isn’t right or wrong as long as both interpretations are within the rules. This is why we have appeals and escalation protocols for players. Typically posting about Bans/situations like this is a good way to get any such appeal rejected. My personal opinion of the situation is that given you had a gun out already and picked your moment to strike with the two robbers cross firing each other, that you fighting back is within the rules. I don’t see a big issue with it as a one off. I would say since you generally won the fight that it was reasonable to defend yourself without the certainty of dying. (Though winning does not always mean you valued you life) Its a fine line for staff though because we need to enforce some level of valuing your life and not just let every robbery turn into a death match. I’d say unfortunately that people always report this stuff when they are themselves killed but often will not even think about it if they kill the person. Despite The alleged backstabbing, motive and rewards or there lack-of, I would say some of your points in the colourful rant are perplexingly hypocritical. You complain about lack of role play, if anything this guy has talked and role played with you for a good length of time to the point of gaining trust and letting your guard down to rob you. Rather than just straight up KOS style robberies. On the same note of role play and you saying robbing not being worth it, you in-turn could have role played out the robbery and would have probably lost less if you complied and survived. anyway, my 2 cents
  3. 4 points
    give it to everyone, less staff work, less people having a cry, makes life easy
  4. 3 points
    I firmly believe either no one should have cross-hairs, or everyone should have them. A lot of people have made the good point that everyone should have them as this counters people who use 3pp's or other methods of obtaining cross-hairs. There's a couple of reasons why I don't really agree with this. Firstly I don't want a cross-hair on my screen. I don't want to sacrifice even a small amount of my immersion and give in to the shitty role-players that are in constant shoot-outs, and are so competitive that they can't take a loss and feel the need to use a cross-hair. Secondly let's look at the impact this could have to role-play. People would be more eager to resort to shooting, instead of letting the situation progress at a natural pace. If you're holding someones friend at gun point, they can just line up a shot on you and don't have to worry about accidentally hitting their mate. This will mostly likely create a massive issue with people failing to value their comrades lives because they can shoot much more accurately without worry of hitting their friends. Shootouts will likely become more frequently, and last for a shorter duration. Now if no one has cross-hairs. Sure some people will use 3pp's, but Duck these people. The kind of people that do this, are not good role-players. They're not interesting in creating interesting, exciting and entertaining stories with other people - they're interested in getting in shoot-outs and always coming out on top. Maybe you lose a shoot-out with one of these people, but afterwards you can go back to doing good and interesting role-play while they'll continue to go around starting shoot-outs and getting no good-play out of it. They'll most likely get themselves banned eventually. Like @Molotov mentioned - I don't think we should abandon rules to cater to these people. No cross-hairs is better for immersion, it makes shoot-outs more interesting, it means people actually have to worry about missing their target, it means police would have to be way more careful about hitting bystanders. Having a cross-hair takes all of this away. I'm happy to occasionally get one-tapped by a garbage role-player if it means that my role-play in general remains immersive. +1 No one gets cross-hairs
  5. 3 points
    Nick's Magistrate Application -------------------- OOC Contact Info Discord: vote_no#1947 | Steam: (Scott Morrison) https://steamcommunity.com/id/2ndsspanzerdivision/ -------------------- Character Name Arthur Jones -------------------- Criminal Record (N if none) N -------------------- Why do you wish to become a magistrate? I wish to become a magistrate as I have a deep interest and enthusiasm in the law and legal matters - I have read many books and have been in court a bit - I am aware of the conduct that a magistrate has to conform to and I have an excellent knowledge of subject matter required to fill the role of magistrate. Just a quick side-note, I have also practised as a lawyer several times. -------------------- What do you think the role of a Magistrate is? I believe the role of the magistrate is to listen to all evidence presented at the committal hearing in court - and then make an impartial (unbiased) decision as to what happens to the accused whether it be imprisonment or a fine/warning - it must based purely on evidence. I believe the role also entails not taking matters lightly as taking an individuals liberty away from them or financially 'damaging' them is a serious matter that warrants an extensive process in court. "Innocent until proven guilty"
  6. 3 points
    I've wasted time reading this and wasted more time typing this, but hey oh well.
  7. 2 points
    How we reach out to those of concern is not up to you. We will do so in a fitting manner to make sure the message gets through loud and clear to EVERYONE, and yes, sometimes examples will be made. As for you @Bloodshotand @Faze Purplesmoke This is you final warning, enough with the trolling. If you choose to reply to this, choose your words wisely.
  8. 2 points
    The only reason I voted yes to all is because some people use a 3rd party program to use a crosshair, I am all about no crosshairs but some people 'Just have to have a crosshair'
  9. 2 points
    Gooday, I've been a member of this terrific community for 1 year now, and I've noticed something; the increase of terrible players has increased dramatically, turning the world of FiveM into the world of Rust, imagine having a close to 5 minute, friendly conversation with a friendly guy, having common interests in earning money in this terrific server, only to be stabbed in the back (or shot) by him and 2 of his mates, for them to gain absolutely nothing but some cash and some food? Well, welcome to Ozzygaming. The bad thing is, that there are awesome people in this server/ city, you'll meet some of the funniest people, have the most fun you could have in a game like FiveM, meet some awesome cops that will give you some quality RP, only for all that RP experience to be taken away by low-lives that earn their living, and somehow gain fun from robbing innocent people, who wouldn't even think of doing the same to anyone. People who ruin yours, the guy next to you, and everyone who they encounter's RP experience. These people will/ are the fall and defeat of roleplay in Ozzygaming, and pretty much all other RP servers out there. Either way, I'll enjoy my ban for apparently breaking 'FearRP' when I was protecting all that I worked for for the whole day, and dropped 2 of them instantly anyway Imagine a server without these people?
  10. 2 points
    Hackuou's Magistrate Application -------------------- OOC Contact Info https://steamcommunity.com/id/hackuou/ Hackuou#2148 -------------------- Character Name Thomas Green -------------------- Criminal Record (N if none) N -------------------- Why do you wish to become a magistrate? My cousin Arnold Peterson resided over a criminal case as the magistrate and learnt a lot throughout the course of the case, because of this I feel I would make a good addition to the court house, I have also done a lot of research into court systems and how trials and other things work and I feel I know more than enough to be able to reside over cases myself. I have a strong passion for law and the court system and hope I can help make use of it. I want to see the court system on Ozzy used more and by becoming a member of it I hope I can do that. -------------------- What do you think the role of a Magistrate is? To reside over cases, to discuss any matters that come up regarding law and to keep order in the court room, in criminal cases the judge hands out the sentencing while jury presents the verdict of guilty or not. In a civil case the judge decides the outcome of the case and whether the plaintiff should receive any sort of compensation. (The judge also does things like overrule or sustain objections).
  11. 2 points
    OzzyGaming DarkRP Rules Main Rules English only, other languages may result in a kick/ban. No impersonating other players or staff members. No lying to staff members otherwise your punishment will be worse. Do not Advertise other communities. Do not minge or troll. No toxic behaviour to Players or Staff. Do not be racist, homophobic or sexist. Do not abuse exploits or glitches. If you find one please report it to a member of staff or make a bug report in the discord. Do not Prop Climb, prop surf, prop kill, prop spam. Do not call admins in OOC, use the report system(type “/report”). Do not swear, be offensive, or take arguments and aggressive negotiations between players into OOC. Do not spawn props, no-collide them, turn no gravity on. this is fail rp. Do not Mic spam or Minge. Do not use any form of Cheats/Hacks. If your found to have any you will be banned from the server. Do not counter a rule break with a rule break.(If someone is RDMing, do not kill them. Rather make a report). RDM is not allowed (Random Deathmatch) - Killing someone without reason is highly against the rules. Do not use the out-of-character (OOC) chat for in-character/in-roleplay purposes. Do not break NLR (New Life Rule) - When you die don't return / interact with the area you died in for 3 minutes. Don't randomly weapon check players. You may only do random checks if in Police Department. FearRP - Your life should be valued, if a cop asks for you to do something do it. If you're being mugged you have to comply (If you dont have a weapon out, and you are ordered to do something you must comply). No baiting - Shooting or having your gun out to make police raid/chase you or Adverting to be raided. Don't metagame. This means if someone “advert raid assist”, you cant kill them unless you see them do the illegal activity. You MUST advert crimes (Raid/Mug/Kidnapl). You must advert warns, give the player at least 3 seconds to comply. Don't RDA (Random Arrest). Don't destroy your printers to avoid the raider(s) getting them. When being raided you MUST use your keypads/buttons otherwise it will be classed as fading door abuse. Only the Casino Workers are allowed to build in the casino. If one of your gang members are being Arrested/Mugged/Kidnapped you have to advert counter before you can help them. If a player is tresspassing inside your base, and you do not have a kos sign, you have the right to kill him after giving him a warning and a minimum of 3 seconds. Do not cover the map with props. Purchasing money printers from others is at your risk. Management is not in charge of refunding this as its at your risk. KOS signs must be visible from outside. If a cop sees you with a gun out and no gun license they can arrest you unless the mayor's laws state otherwise. Raiding/Crime Rules A raid can only last 10 minutes. "KOS if near" is NOT allowed as part of adverts No spawning props when raiding. All members of a Raid MUST advert (Raid/Assist) The max mug amount is 5k and the victim must be given 10 seconds to react. You must wait 10 minutes before raiding again, or the same base for 15 - After the raid has ended. You may only mug/kidnap every 10 minutes. Don't raid a base with a building sign. If all members of a raid die before the 5 minutes are up, then the raid is over. If you are raiding and die you may return after 3 minutes if you have a teammate still alive in the base, If You are defending only return 3 min after death. Do not have Kidnapp/Raid/Assist/Counter as a advert, advert each separately. If a police officer is within 15m of you raid and is posing a visible threat, you have the right to shoot him. Once you have to lockpick a door you have to advert. Government Rules The Police Commander and or SWAT Commander is in charge of the SWAT other officers. Police must arrest players that have commited a crime, else its FailRP/Corruption which will result in a warning. You must follow the mayor's laws and respond to all crime. You may not weapon check someone without a valid RP reason unless they are in the PD. PD members are not allowed to own ANY doors. You are not allowed to bait to start a raid, e.g. trespassing on a base. If a PD member baits and gets killed, the police cannot raid. PD members cannot let non-PD members inside of the PD. You can not raid on the basis of hearing printers, you must have visual sight of printers to raid. No abusing your battering ram, you must have a valid reason. The Poliec are not allowed to own printers or bitminers. Police raids can only last up to 15min. Police are not allowed to assist a criminal with any type of crime.(Opening the vault so criminals can raid it etc.) Police cannot build in PD without the mayors permission. Do not make warrants on the information recieved by a witness, you have to confirm the information before you put out a warrant. Police are not allowed to use stunstick without valid reason. If the mayor has initiated lockdown, police have to warn every player they see out in public, only if the player is ignoring the police and has been given a minimum of 15 seconds, the police have the right to arrest him. If you see a crime, you have to respond to it.If not it is seen as being corrupt and will result in a warn. Stun Stick boosting while raiding is not allowed before the warrant is accepted. Do not arrest players in spawn, unless they are Killing/Kidnapping/Mugging a player.(Do not arrest for having weapons out in spawn). The PD are not allowed to gamble at the Casino. Mayor rules As mayor you are not allowed to inforce laws. Do not add laws that counter Rules like random weapon checking is allowed, you also cant order PD to RDA. As mayor, if you accept a false warrant you will also be held accountable for the officers actions. Mayor is not allowed to base outside the PD. Both the mayor and a member of staff have to give permission to build a checkpoint. As mayor, initiating a false lockdown is against the server rules.The only valid reasons for a lockdown are the following:PD-Raid, Bank-Raid and if the mayor has been kidnapped (In the case of the mayor being kidnapped the Police Commander/ SWAT Commander can initiate lockdown) The mayor cannot add laws that will lead to mrda or mrdm like conditions such as but not limited to: jaywalking is aos/kos speaking is aos/kos jumping/running is aos/kos Nor can mayor make illegal acts such as raiding/mugging/kidnapping/owning printers outside of the bank/drugs/etc legal If the mayor is to allow people in the PD they cannot make it a blanket statement like "PD is open to all" nor can they willing let people in who are clearly trying to raid the vault (corruption is considered failrp) Building Rules Do not prop block. Only 5 fading/moving doors are allowed. Keypads must hold for 5+ seconds. Place a building sign down when building to prevent raids but you can't have raidables with a building sign. There must be an entrance to your base that passes through public land or land you own. You may only buy doors to your own building. Every fading/moving door must have a keypad either side which is visible. Printers can't be hidden in props to stop others getting to them. KOS signs are allowed but you can only kill them once they're inside the property and KOS sign MUST be a font of 40+. KOS Reasons must be specific. All reasons/Annoying/Loitering are not valid reasons. Do not Build in the jail cells. The fading door tool is for doors only. Not for bridges or other kind of builds that keeps people out of your base. You are not allowed to build over an ATM location in a way which prevents access to other users and/or allows you to deposit money risk free. You cannot place a KOS line on the pavement in the middle of town (main street) or in the spawn area. You must be a hobo to build on the sidewalk, unless given permission to by an admin and the mayor. This also applies if you wish to make checkpoints etc, always get admin permission before doing so.(No one is allowed to build on the streets unless given permission by an admin). Do not have a building sign and a KOS sign at the same time. Do not user money printers with a building sign. You may not use no-collided props, these can only be for decoration. The space between fading doors in a base should be enough to fit 2 people wide x 2 people long. You may not use a collided prop as floor for entrance. Don't build at spawn. You can have one-way props, but you CANNOT use them to shoot at raiders. Dont build in a raid or whilst getting raided. Do not build on top of tunnels Do not build in tunnels that lead to other areas of the map.You are only allowed to build in a dead-end tunnel. All Fading doors/Moving doors must have a open time of at least 5 seconds. Do not use Fences for moving doors, as they cannot be broken.And it gives the defenders an unfair advantage. Banned Bases Kill boxes ( These are boxes / Rooms that are unclear in where to get to and are used for the sole purpose of killing Raiders) Jump / Parkour bases (These are bases that require you to jump from platform to platform in order to get to your fading door or keypad.) Overhang bases (An elevated section of a base, protected by storefront props which allows defenders to shoot raiders before they've breached the front door. Angle Bases (Bases where the defender can see and shoot the the attacker but the attacker cannot see them) Maze bases (bases where you add many turns to increase the total distance) Crouch bases (bases where crouching is required) Job Specific BITMINER - Your bitminers are legal, however you are still able to be raided.Bitminers cant Raid/Assist/Counter. MEDICS - Do not Base with criminals. you also cant Raid/Assist/Counter. Medics cannot be hired as “Personal medics” they have to provide services to all players. Medics are allowed to open their own healing shops. HITMEN - Are not allowed to counter/raid/assist, base or use bitcoin miners/printers. GUN DEALER – You have to sell guns.You cannot base with criminals. Self supply is not allowed. You cannot Raid/Assist/Counter. HOBO – You cannot build on the streets, only on sidewalks, and you are not allowed to block off any type of entrances/NPC’s. METH COOKER – You cannot Raid/Assist/Counter/Mug. WEED COOK – You cannot Raid/Assist/Counter/Mug. Kidnapping Rules You have to wait at least 15 minutes to kidnap once after you have released/killed someone, and 45 minutes to kidnap the same person. You can only keep your hostage for no longer than 10 minutes. To begin a kidnapping, make sure to advert any form of kidnap before beginning to apprehend someone. The maximum asking price of ransom is set at 50K. Do not mix kidnapping and raiding in the same keybind. Punishing your hostage is allowed, but killing without reason is still seen as RDM. If the time runs out, you are allowed to kill your hostage. You cannot kidnap people in spawn! Clan/Group Rules You need your clan name clearly stated in your name. No more than 10 people within one clan Do not commit any crimes against your clan e.g. Raids, Mugs, Kidnapping. (Only difference in this rules is if a member of a clan is police and sees another member doing something illegal). No racism/promoting any offensive content within a clan e.g. KKK clan. Clan alliances are NOT allowed. This is to avoid stupidly overpowered clans and balance it out for smaller players. Last Edit (11/1/2020 - KoaszzTV)
  12. 1 point
    Those knees of yours must be a bit bruised by now smokey
  13. 1 point
    As a bias generally only police player, I would vote for police only. As I support the police having a combat advantage as a means to reduce a players inclination to shootout with police and potentially improve roleplay. I like the idea of no one having them because it is fair for all and makes a shootout harder for everyone, drawing it out and giving time for an emergency services response, rather than just click dead. Although I worry about the small minority who will attempt to use a 3rd party crosshair and then have an unfair advantage over everyone. The only thing I support about all players having crosshairs is that it removes the unfair advantage form those players who cheat.
  14. 1 point
  15. 1 point
    Why do that in a "public forum" ?
  16. 1 point
    FiveM Rules These rules are under constant revision and can be changed at any time. However, the community will be notified when any changes occur. Last Updated: 28/09/2019 (Breaking any of these can lead to a warning or ban) Most Important Rule: Use common sense! 1.0: Toxic behaviour will not be tolerated and will result in your removal from the community. Issues must be appropriately addressed through the available support systems. If you have any significant issues, you may meet with management to discuss them. 1.1: You must stay in character at all times. If you are the recipient of sub-par roleplay, you must finish the roleplay scenario without breaking character. The matter can be reported after the fact through the available support systems. 1.2: You must follow any instructions given by a staff member without argument or delay. 1.3: While on duty as police or EMS, you must be in the appropriate TeamSpeak channel. 1.4: Metagaming is forbidden. Metagaming is using information gained out of roleplay and using it in roleplay. Examples: Using information gained from a friend in Discord who is not directly involved in your roleplay to gain an advantage. Toggling player ID’s in-game to ascertain whether someone is an undercover police officer. Using a Twitch stream to find the streamer in-game. Calling for backup while being held at gunpoint without transmitting through in-game voice. Gathering information from your alternate characters. 1.5: Powergaming is forbidden. This is when you force your roleplaying narrative on a situation to gain the outcome you desire without giving the other party an opportunity to influence it. E.g. not allowing other players to roleplay with you in a meaningful way, typically to always win scenarios. Examples: Roleplaying that you have received fatal injuries, when they were only minor to avoid roleplaying with emergency services - or vice-versa. Respawning when you have been advised that emergency services are en route. Not sufficiently fearing for your life when threatened with weapons. Rejoining a gunfight or situation after a debilitating injury. Making arrangements with your group in roleplay while incapacitated. Destroying items/assets while being held at gunpoint so that your captors do not make financial gain. Sealing a building with a vehicle to prevent the entrance/exit of other players. Roleplaying that you have superpowers. 1.6: Random deathmatch (RDM) is forbidden. A random deathmatch is the intentional attempted/successful incapacitation of a person without any roleplay prior. Additionally, using your vehicle to hit other players randomly also counts as RDM. To legitimately engage in hostile roleplay, you must convey an explicit declaration. 1.7: New life rule: If you are incapacitated and respawn, you forget all recent events that lead to your incapacitation. 1.8: Fail roleplay is forbidden. Examples: Pulling out a two-handed weapon without being close to your vehicle or container. Bags and bikes cannot contain two-handed weapons. Not driving realistically. This includes driving a regular/sports car offroad or, using small stunt jumps at high speed, or using large/high stunt jumps in general. Not roleplaying damage taken from moderate/serious crashes and continuing as if nothing happened. Abusing the automatic unrestrain feature. This feature is designed to mitigate players being left stranded in the middle of nowhere. If you are still in roleplay, you must act restrained. There is no way to slip handcuffs. Using voice chat If you have been incapacitated. You cannot start talking or yelling through your microphone. It is acceptable to act weak/moan and roleplay in that sense, you should otherwise act unconscious. Failing to stick to your in-game persona. Example: while roleplaying as an old person, you wouldn’t be able to run very quickly or fight as effectively as a younger character. Not using job vehicles for their intended purpose (using them in robberies, or other hostile roleplay). Intentionally logging out of the game while in roleplay (this includes hostile roleplay). 1.9: Exploiting in-game mechanics/cheating is forbidden. Additionally, not reporting an exploit could result in punishment. Examples: Transferring assets between characters. This counts even if a middleman is used. Using a job menu action in an inappropriate roleplay scenario. Example: mechanics repairing a vehicle while in a pursuit. Using/transferring equipment from a job while not on duty. The use of character functions within the game to your advantage in an unintended way e.g. jumping while running to not lose stamina. Using any third party program to gain an advantage. This includes trainers. However, it excludes visual/sound mods (crosshair overlays or anything similar are not permitted.) Circumventing the AFK kicker. 1.10: Trolling is forbidden. Examples: Repeatedly trying to get the attention of police in order to force pursuits in a manner which is unrealistic. Spamming music or voice in-game to annoy or distract other players. Interrupting roleplay. If a group of players are roleplaying, do not inject yourself into the situation and in an attempt to ruin their ongoing roleplay. Using vehicles such as trophy trucks, monster trucks, haulers, or similar vehicles in police pursuits. 1.11: A declaration must be conveyed before engaging in hostile roleplay. When declaring, you must clearly state what you want the target player to do. Example: “Hands up!”. This must be done in voice. You must allow a reasonable amount of time for the target player to respond (around 5 seconds should be sufficient). If the target player is in a group the declaration applies to the whole group. Examples of hostile roleplay: Kidnapping Murder Robbing players 1.12: A hostile roleplay scenario is considered “in progress” for 10 minutes after the last hostile action between the involved parties. During this time, new declarations to extend the situation are not permitted. 1.13: Stealing from a player/group is considered a declaration for the victim to retaliate but not for the aggressor. However, reasonable force must be used and must be tailored to the situation. Example: killing someone for kicking your car is not reasonable. 1.14: You may tie up/slow down a police officer to aid in your escape. You may not kill a police officer simply because they are actively pursuing you. 1.15: Bank/Store/Union depository robberies must not be conducted for the sake of killing police officers. Both the police force and the robbers must be willing to negotiate for a peaceful resolution and make a fair attempt to establish contact, e.g. not hiding deep within a building, or waiting 10 seconds before fleeing a scene. Bank robbers must convey any demands through in-game voice. 1.16: Safe zones are designed to offer players an area where they can drop their guard and play without fear of hostile roleplay. These zones are represented on the map with large blue/green circles. Green safe zone (strict safe zone) rules: You may not enter a green zone when engaged in hostile roleplay. You may not start hostile roleplay in a green zone. Blue safe zone rules: You may not start hostile roleplay in a blue zone. You may bring hostile roleplay into a blue zone - however, players already in the zone may not be forcefully included and should do their best to stay out of the situation. 1.17: Hostage-taking is permitted. However, players who wish to take a hostage must actively roleplay with the hostage (otherwise the entire roleplay scenario becomes boring for the hostage). When taking a hostage you must: Only do so for a rational reason and ongoing efforts to allow the hostage to enjoy the roleplay too must be made - Do not maliciously ruin a hostage’s experience or waste their time (they are players who want to have fun too). Use in-game voice communications - not TeamSpeak, Discord etc. Not force a hostage to withdraw money from their bank, or anything from their apartments or business funds. Their items on their person/vehicle are the only items available. Not take your friend as a hostage (fake hostage). 1.18: When conducting group hostile roleplay, there are limitations to how many players can participate. Organisations are exempt from this rule. Organisation group sizes can be found in the organisation rules. During store robberies, the max group size is 4. For everything else, the max group size is 6. FiveM Guidelines (Continued disregard of these can lead to a warning or ban) 2.1: A microphone is required to play on the server. If you cannot speak, roleplay is severely limited. 2.2: You may not enter the Fort Zancudo Military Base or the Aircraft Carrier (additionally, using military assets from these locations is a bannable offence). 2.3: You should not use /ooc to complain about unruly players or roleplay. Once the scenario is complete use one of the support systems available. 2.4: Characters are not merely an avatar for you to roam around the OzzyGaming FiveM world. Thought must be put into the creation of your character. Some useful things to think about: The personality of your character, this is an integral part of character creation and will set the tone of your character! The strengths and weaknesses of your character, it is generally good roleplay to have a mixture of both of these. These traits should be relatively consistent over the life of your character, traits can be changed based on your experiences in-game, which may directly grow/evolve your character. Your character cannot be involved with every available aspect/role on the server. You have three character slots, so you should pick wisely! E.g. off duty police officers who conduct criminal activity may be punished by the police force - they remain an officer even when off duty. Once your character's storyline or ambitions have come to an end, it might be time to consider a new character, remember that money isn’t everything, we’re here for the roleplay. Interaction with other players should be well thought out. You should endeavour to provide each other with an immersive experience that is enjoyable for all parties. 2.5: Interaction with police: Police should behave in a professional manner towards other characters as a requirement of being an officer. In return, you should treat officers in a reasonable manner unless given reason not to. Remember that police officers have a duty to enforce the law. It is appropriate to act in accordance with the persona of your character. However, going beyond that and abusing police officers is not permitted. Winning isn’t everything, remember, police officers have a difficult role - you should not be making this arbitrarily more difficult for them because you are bored. Once you have been arrested and have been taken to a police facility, your roleplay transitions from hostile roleplay to an investigative type of roleplay. During this time, your friends may not come to the police facility to try and break you out. It is not acceptable to launch a tactical assault on a police facility to prevent a friend from being fined or sent to jail. Occasionally ‘losing’ is part of the roleplay experience, you should not expect to always avoid fines, jail time or repercussions from your criminal activities. 2.6: Interaction with EMS: When incapacitated and EMS arrive you should roleplay to the best of your ability, providing as much information concerning your injuries as possible. Downplaying or exaggerating is sub-standard roleplay. EMS should roleplay with professionalism, and civilians should actively engage with them in a meaningful manner. EMS is considered a friendly faction that will treat anyone regardless of affiliation. It is frowned upon to kill EMS. 2.7: Interaction with everyone: You should treat other players with respect. As mentioned above, you can roleplay in accordance with the persona of your character. However, excessive abuse or actions with malicious intent will not be tolerated. Killing another player should be used as a last resort when all other roleplay avenues have been exhausted. You should be mindful of the notoriety and reputational damage that killing another player causes for your character. 2.8: Crime is a large part of the server. However, career criminals are not permitted. Career criminals are characters that continually rob banks/stores and hold up other players. Your character should engage in a wide range of roleplay. Things to remember when being a criminal: The police force has a Criminal Investigations Division! This means that the police force will actively be on the lookout for organised crime and crime in general. They have access to tools that will aid them in finding criminals. When playing as a criminal, you should try to ease into the criminal world and not instantly becoming a self-proclaimed drug lord or similar. Meet people, make connections, learn how the current criminal world works before making big moves. Even hardcore criminals avoid interacting with police. You should be mindful of the attention that you gain from the police. If you’ve robbed a store/bank or committed a serious crime, it might be a good idea to lay low for a while. Repeated criminal activity will likely end up in longer jail sentences/higher fines and is generally frowned upon by the community. With the existence of organisations, conflicts are a given. Disputes over trades or territory may drive these conflicts. Both conflict and cooperation lead to great roleplay. Organisations must find a happy balance between the two. Large alliances stagnate the criminal world, conflict must happen. 2.9: You are required to pay any legitimate invoices as soon as practicable. Attempting to scam businesses by failing to pay an invoice is not permitted. If you accumulate more debt than you can pay, you will be issued a warning to cease all criminal roleplay and work towards paying your debts. Contact a staff member if you wish to dispute an invoice on your account. 2.10: If you have made little or no effort to pay outstanding invoices and continue to amass further debt, you will be entered into a bankruptcy ruling. This will include a full character wipe and a minimum 3-day ban. 2.11: Negotiations during robberies are to provide an option to de-escalate hostile roleplay scenarios through the use of compromise. During negotiations, both parties must: Assign a negotiator that will correspond with their counterpart, this must be done in person, face to face. If either negotiator’s game crashes, a replacement must be appointed. Honour any arrangements made in negotiations. During negotiations, civilians must: Declare any external members. However, these members must have been present when the robbery was initiated. Not lie about having a hostage when attempting to negotiate. Additionally, the hostages cannot be friends (fake hostages). Be willing to come to a compromise. Roleplay is a two-way street, and it is expected that both sides know that they should not expect to get everything they want. Not harm negotiators under any circumstances. Provide proof of life of any hostages when requested. Some examples of possible bargaining ideas for hostages (not exhaustive): Ask the police to stage at a distance not exceeding 500 m of the store/bank. Ask the police to ground POLAIR for the duration of the occupation of a store/bank and subsequent pursuit. Ask the police to refrain from placing spike strips within a distance not exceeding 500 m of the store/bank. During negotiations, police must: Maintain negotiations unless one of the following conditions is reached. If this occurs, the police must issue a 5 minute warning to the criminals to reach an agreement. During this time the police must actively negotiate. If the parties fail to reach an agreement, the police may call off negotiations (police are to value the life of the hostages above their willingness to kill the criminals). When negotiations have been ongoing for greater than 10 minutes or; If negotiations are deadlocked with the opposing party unwilling to compromise. Offer incentives set out in protocol to persuade criminals to give up their hostages. If they are spotted harming the hostages, then police may reduce their exchange offer by 50%. Not disable any vehicles or place spike strips adjacent to a vehicle within 50 m vicinity of any bank. Maintain a visual on the front of the bank/store. However, they must give the criminals some breathing room. Request proof of life for any hostages. Police may be granted temporary entrance into wherever the hostages are being kept. Dispense with negotiations if any hostages are incapacitated. 2.12: Community leaders consist of people who are business owners, organisation leaders or high ranking police officers/EMS personnel. These people should be a leading source of quality story lines and consistently strong roleplayers. Thus, will be held to a higher standard under our rules and guidelines. If you wish to become a community leader, you should consistently create roleplay scenarios of a high standard for yourself and others. 2.13: Recording your surroundings is acceptable (bodycam, etc). However, you must be in direct proximity to the source of audio you are trying to record (no recording audio/video through walls).
  17. 1 point
    Changelog 24/01/2020 Addition: - Section 1.18 (Group sizes) These rules are in effect as of 4:30AM AEST 24/01/2020
  18. 1 point
    My vote is crosshairs for everyone. It won't work with no one using them as more people will turn to 3pps, though in saying this. Killing people for trivial matters will result in harsher punishments. I'm hoping that if everyone has a crosshair people will now think before getting into shootouts as it is an even playing field.
  19. 1 point
    I feel like no one should have a cross hair as it would makes it that cops actually have to do some proper aiming training and brings a certain amount of skill into the game. I feel like the "opinion" that if everyone gets one just to stop staff issues/reports isn't to valid as if no one had a cross hair it would be very obvious who is using a 3rd party app. In the end of the day I feel like any random hostile RP on the server isn't needed, this won't fix that but it might convince cops to RP bank robberies out a bit more or take hostile situations a bit more seriously as there will be a bit more of a level playing ground. That's my two sense and if anyone disagrees with me I am happy to read comments/feedback.
  20. 1 point
    It would be nice to give a bit more of a skill based factor with shooting and those who actually want to take time and practice target practice have it pay off compared to those who don't. If you really want to get more into it you could even do shootouts through first person since aiming through that is better for some weapons. I don't use weapons as much but I feel it would make the option of going into a shootout a less likely option.
  21. 1 point
    As an informational point: This is not possible. But I don't believe the argument that 'some people break the rules so we should just abandon them' is valid. Which is essentially what that boils down too Keep the comments coming.
  22. 1 point
    The reason I chose no for all is because cops should use their firearms more as if they can't see where there shots will land, however, I highly suggest that SRT keep their crosshairs as they are meant to be the individuals that get called in when shit hits the fan. ^ The only problem with this is it makes it harder for cops to deal with crims who use 3rd party crosshairs.
  23. 1 point
    Look I'm sure OzzyGaming has some lung cancer or something, but after some strenuous chemotherapy I'm sure we'll push through.
  24. 1 point
    Tbh, it’s pretty sad how you see it that way, try different thing and maybe you will find yourself in a better rp situation
  25. 1 point
    Yeah that clause is missing from the rules, should probs add it in sometime soon.
  26. 1 point
    @Frankie C You said you understood and agreed with most of my first reply but have continued to reply to others in contrary of what I said. I could quote and pick apart various things been said on here, but I’m not trying to provoke further arguing on the topic. I just wanted to give insight on some areas of the server/administration you might not fully understand or may not have thought about. I may repeat my original reply in some cases for clarity. Regarding Helpdesk/Staff/Conflict resolution No staff member is perfect, the rules are not perfect although they are refined. If you ever have an issue with a staff members decision, it can be escalated and appealed. Though, there are ways to go about this... If you get mad and argumentative with a staff member on their decision and complain about them and their handling in an aggressive way, you probably won’t get far. If you calmly ask for another staff members opinion, submit an appeal ticket or message any subsequent staff on discord; saying what happened, why you think you’re in the right etc. you will get listened to. On your point of staff bias and picking on particular players, appeals once again limit this. This could be viewed very similar to the court system, generally speaking and decision can be appealed by a more senior or authoritative body. Through lack of experience, a decision or ruling may not have been the best one. Take the time it takes, stay calm and escalate. Personally, I love this stuff, interpreting rules and situations etc. DM me in discoed and I will follow up any situation in this area with a nice big written explanation/precedent with an executive stamp on the bottom of it. Regarding getting robbed all the time Drugs are inherently risky, hence the reward. Most players including the ones who robbed you understand this and travel in groups. I would say it is uncommon to do drug runs solo, especially in peak times. Most solo players would be much more timid during the runs. If players/vehicles started showing up, get in your car ASAP and run, this is what I would do. Failing that, you accept the heightened risk of multiple other players around you also engaged in illegal activity. Players involved in these illegal runs are much likely to be more armed and ‘mean’ then who you would run into at the quarry. If 3 guys doing weed roll up on a solo dude halfway through the run, they are probably going to jump him. As a solo player you should expect that and have a heightened awareness and ability to flee. You seem like the guy who chooses fight over flight whenever possible, which is self-destructive. Running is always an option. If you choose to linger next to 3 guys with guns in the middle of nowhere on a drug run, a reasonable person would not rely on their combat ability. It really comes down to picking 4 options: - Get some friends - Be willing to run - Choose a different career, or; - Be willing to get robbed sometimes Regarding always being killed/hostile RP There are well refined rules about RDM. You mention anyone that robs you will always kill you. This cannot be the case. Hostilities, robberies etc require a declaration. In simple terms a declaration should be request, timeframe, consequence. Such as “you’ve got 10 seconds to surrender or you will be shot”. If you comply to all reasonable demands within a reasonable timeframe, you cannot be killed under server rules. Killing witnesses is not accepted in helpdesk. If you get killed by someone after complying, you are eligible for compensation and they are liable to admin action. On this note, a common response to this is “it happens all the time and the admins don’t do anything”. Meaning if it happens to you, you don’t bother reporting it. But news for you, if you report it, something will happen. You also in response to Molotov seem to justify your roleplay style by saying hostileRP is RP. Yes it is, but hostile RP is just a nice term for combat. If anything, hostile RP is the build up, the negotiations, the situation, once guns start firing, it’s no longer role play, it is combat. Despite you ‘role playing’ as some John wick character due to your extensive experience and skills, winning a gunfight is not at all a sign of your role play ability. Try to talk/negotiate “Fellas, fellas, we’ve all got guns and there’s no need to get this out of control, here’s say I give you half my weed calmly and there’s no need for anything else to happen”. I’m not saying this would work 100% of the time, but at least you’re trying. Regarding businesses/staff corruption/“Lamborghinis” I can’t speak for individual situations or businesses as I don’t really follow but I can speak on some core gameplay/bureaucracy/server direction. Your point about you only see certain people (business owners) driving around in Lamborghini’s... PERFECT! This is exactly what we try to achieve. We want classes, we want progression, rich and poor, something to aspire to. If everyone has a Lamborghini, no one is special. I learned that from Sid in the incredibles. https://youtu.be/fmSO2cz2ozQ Business owners are logically the top of the pyramid. Everyone wants to own a business, not everyone can. Furthermore, business owners are logically the people most committed and invested in the server, this group of people often enjoy being staff in the community. Historically you will find most people get into senior roles of the police, ems, businesses or the community first and then apply to be staff as it is the logical next step. All businesses are dynamic and require a lot of background work and development. Management get pitched a lot of business ideas but we can’t just try everything. It’s a lot of effort for developers to set up for someone without server loyalty/notability/credibility. So when someone who has only been here 3 months has a great business idea, we hesitate because There’s a real chance they won’t be here in another 3 months. Similarly we understand we only have limited business spaces in the server and as such we hold them to a high standard and are not scared of having them shut down. If galaxy was sloppy and got caught/shut down by the police, I’m sure another business will pickup the slack. If a business becomes more popular/profitable, it will incur additional attention and scrutiny. Closing businesses/changing management allow new people/businesses to filter through and the best will prevail. I see this as a good thing. I can’t guarantee no staff members have prejudice against some people, school teachers have students they don’t like, that is unavoidable. But again through escalation and appeals it is manageable and should mean it should not effect your treatment in the long run. Regarding server events A lot of people have a misconception that all events are or need to be hostile. In most cases everyone enjoys shooting and combat, so events are designed to have a fun, controlled way to release that. Convoys, VIPs etc. do this. There are plenty of fun/RP server events to. Scavenger hunts and hide and seek, drag and street races races, car releases just to name a few. Some of the most memorable are also player run events and I applaud them for their roleplay. In recent months I’ve been to a funeral and a wedding which were both run very well. Finally touching on FearRP/rules one last time. Through all of your responses, it’s clear to me you want to always fight and think you will always win. This is why I said originally that I didn’t think you breached role play rules in your actual situation you were here to complain about and I would not have punished you on that situation alone. But if it’s an on-going attitude or a repetitive situation you seem to be in then that attitude needs to be adjusted. Administrative action is our standard way to address this. As such I would expect that you have learned from that situation and this discussion and would be hesitant to continue being so fearless and macho. The rules are imperfect and rather than a step by step guide on how to play, they represent an attitude players should have. We could write the fear RP rule to be, if 3 or more players take on a solo player, they must comply. But then the game becomes a cookie cutter where you count how many people you see and you can understand what can and can’t happen, it’s boring and not in the spirit of the game. The rules are purposely vague and interpretive in a lot of cases to ensure situation are not occurring in a cookie cutter format. We don’t want situations/roleplay to occur around a set of rules, we want the rules to align with what the majority of people justify as being logical. With some rules obviously needing to be specific/obscure in the case of server individuality.
  27. 1 point
    If you're trying to rob someone wearing full military kit you deserve what you get just my 2 cents. Yeah I have a feeling with the reinvigoration of the orgs the server has taken a negative turn towards hostile rp. Roleplay is roleplay but when a majority of it has to do with crime then it just becomes a GTA Online server with more plot. I personally want to see more events (I know there has been a couple recently), more roleplay that benefits the community and a focus on the right side of the law. Now this might seem like an odd thing to come from the guy who a year ago was declaring himself the "king of crime" but honestly people you can have so much fun without the constant shootouts. I'll make it my mission to setup fun events and activities for people to partake in for the near future as long as they don't turn into another yet another kidnapping attempt. It also goes without saying before resorting to crime try doing something no-one has ever done before. In roleplay anything is possible if you put your mind to it. But of course if you do resort to crime just remember murder should be a last resort, not the objective.
  28. 1 point
    I won't comment on the details of the original post as I have not had a chance to take a look, nor am I particularly inclined to do so as Zaydan has made a pretty good response. But to your response to him: Pot calling the kettle black. Sounds like roleplay to me! Roleplaying isn't about using every trick GTA allows you to do (intended or otherwise), what unrealistic rubbish you can tap some keys to achieve doesn't mean it makes any sense in roleplay. We may not be a hardcore roleplay server but common sense and basic realism are certainly still required. We can never clarify rules enough, every situation has a thousand minor details which make it essentially unique - staff have to unpick the whole lot while being abused regardless of outcome. Have you by any chance read the rules? (I am not having a dig but few actually have while still complaining about them). I would note that they have been written (and rewritten) numerous times to try and ensure optimal clarity and reasonableness for the player-base. You should be trying to adhere to not only the exact words of the rules but what they are trying to achieve. If you find yourself looking for loopholes in them then you have already failed. Roleplaying is a cooperative venture and from your comments above you expect to 'annihilate' or win most (or all) of the situations you find yourself in based on your 'skill' (or perceived skill). This is the literal antithesis of roleplaying. Roleplaying is supposed to be building a narrative of events which is reasonable/realistic, allowing you to live out a life very different to your own. Your possessions are very important to you but your life is more important. Are you seriously telling me that you would die to protect your wallet or the contents of it? If that is true, I would bring that into question. From behind a keyboard it may seem reasonable but that is ignoring your safety and the fear from a true life threatening event. Every martial art worth its salt will tell you to just give them your wallet - it is not worth taking a bullet or blade to save some money. You can always make more money while alive, you cannot 'respawn' to have another shot once dead. I don't mean to be harsh but this is precisely the mentality that the server rules are written to stop. A god complex doesn't help roleplay and just causes others to behave in a similar fashion. Poor roleplay brings other down to the same level - you have to display the roleplay you wish to see on the server (regardless of whether you see it personally). Take the high road as in time the rest will follow - I told this to staff and a bunch of police just the other day and I stand by it. A good way to identify what is and what is not roleplay: Is it realistic for an average person or average of your characters 'type'. I don't know any drug dealers who are special forces trained... nor cops (though that is more likely) - ironically the more trained your character is the less likely they would risk death over minor material possessions. How would you feel on the receiving end of this roleplay? Would an objective person consider you actions reasonable and plausible? Or merely the actions of a video game character whose owner does not wish to lose some virtual money which they spent time collecting, knowing that if they die they will just respawn; so it is all good? Just some thoughts for you to mull over since you have an opportunity to do so
  29. 1 point
    Won't do it again. Not trying to start anything or be rude but it would be very much appreciated if you could maybe dm us, instead of @'ing us on a public forum.
  30. 1 point
    Explaining the 'FearRP' thing, It was because you had guns pointed at your head ready to shoot you and then you pulled yours out rolled away and then shot em, s i m p l e.
  31. 1 point
    Just want to congratulate you on Server Manager! Happy new year
  32. 1 point
    You're terroristic attacks will not falter the LSPD's cause. Only encourage us.
  33. 1 point
    geez way to ruin it, Fine the real location is the apartment closet to Lotto building, but you have to buy it or it doesnt work. Use to with renting but not anymore
  34. 1 point
    You can fix it also in the fivem info section in ozzy discord https://discord.gg/eu3mQsK Video to fix controller thanks to @Shams747
  35. 1 point
    idk but all i know is that they dont use the introductions section
  36. 0 points
    Wait so you can post it in a public Tweeter with in the ozzygaming server but Bendacat a Executive can't post it on a Forum designed for ozzygaming, The server on witch you play on!
  37. 0 points
    For all you wondering where the gmod santosRP server has gone.... we are currently undergoing server maintanence, this means when the server comes back up things will have changed, Main thing being FPS. I have currently been adding the semi-last lot of required things. We just need Koaszz to finish off other main thing, complete the new skins and hopefully re-open after that. We will update you in the next couple of days of when we will re-open to the public. Thanks, Curtis
  38. 0 points
    Kraze's Court Booking Application ID #4442 Submitted on 01/03/20 at 11:15:14 AM ---------------------- Plaintiff Steam Name test1 ---------------------- Plaintiff Name test2 ---------------------- Defendant Name test3 ---------------------- Claim tes4
  39. 0 points
    give me Gmod Dev perms and I'll finish the stuff in a few hours
  40. 0 points
    Pretty sure it's in the back office of Sunshine Autos
  41. 0 points
    Well wasn't that a conversation and a half
  42. 0 points
    Hi all, With our squad server receiving numerous votes and being full every night during primetime, we have risen quickly up the server list... well, this very specific list but you get the idea. Squad Server Listing - Our Server on that listing Thanks everyone for their votes and also for coming to play the server, it has been epic. I'll just take a moment to welcome @Matty Lee Chang and @N. Fox to the Squad staff team. They have been a great help keeping an eye on the server for me and helping keep my workload under control, they have also done an excellent job helping to seed the server. Note that we are still looking for some more staff, so if you know how Squad works (generally) and wish to give a helping hand -> Squad Staff App! Also, if you are playing our server and think certain maps are great... or shit or the version of the map is all wrong; take the time to comment on the Map Rotation Discussion and I will make corrections to the rotation to make sure you get as many maps you love to play on as possible! Regards, Molotov
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