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OzzyGaming FiveM Rules

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OzzyGaming FiveM Server Rules
Last Update: 13/06/2019

Disclaimer:
These rules are under constant revision. Please bookmark this page and check back on a regular basis. 
Ignorance of the rules is not an acceptable excuse if a breach occurs.


Our rules are structured to be non-specific and generalised in most cases to allow interpretation and flexibility, rather than have a specific rule for every situation. When reported, rule breaches are investigated by a member of our staff team who will reference these server rules and then interject their own personal experience and opinion to mediate your issue. For players who are unhappy with one staff members resolution, we do offer escalation processes to higher staff members through our support system.

Our staff members handle many complaints and issues each day and volunteer their time to assist the community run happily and fairly. They will treat you with respect if you could have the courtesy to do the same. Getting heated, constant arguing or yelling at a staff member will typically result in your report and compensation request being voided.


 

1.0 General Rules

1.1 Common Sense: Ban Code Reference: [Rp]
All players are required to use common sense and role
play all situations.

1.2 Offensive Conduct: Ban Code Reference: [A]
All members of the community must treat each other with respect and not be overly abusive to others. Offensive RP is permitted so long as it is not serious and it is ceased if the other person asks for it to stop.


1.3 Trolling: Ban Code Reference: [T]
Repeatedly doing things that upset or annoy other players is not permitted.


1.3.1 Bannable examples:

  • Repeated Cop Baiting - Repeatedly trying to get the attention of police in order to force pursuits etc. in a manner which would be unrealistic.
  • Mic Spamming - Spamming music or voice loudly in-game in a manner that annoys or distracts other players
  • Interrupting RP - If a group of players are roleplaying, do not inject yourself into the situation and begin acting silly etc.


1.4 Ban Evasion: Ban Code Reference: [E]
Do not try to evade your ban, fill in a ban appeal on the forums if you wish to appeal it. Attempting to circumvent any ban or punishment will result in it becoming permanent.

1.5 Hacking/Cheating: Ban Code Reference: [H]
OzzyGaming does not allow or support any trainers, cheats etc, to be used on the server. Graphics and audio mods are allowed,
however any other third party software is not permitted.

1.6 Exploiting: Ban Code Reference: [E]
Exploiting any loophole or game mechanic for personal advantage is not permitted.
“If it’s too good to be true, it probably is”.
Any exploits should be reported immediately to staff, if you are found to be exploiting your account will be wiped and/or banned.


1.7 Job Vehicles: Ban Code Reference: [Rp]
Vehicles sold at the "Job Vehicle Seller" may only be used for the jobs they are designed for. Using them for other purposes or trolling is not permitted.


1.8 Idling: Ban Code Reference: [E]
Do not idle on the server for more than 15 minutes. Using macros etc. to circumvent the auto-kicker is not permitted.


1.9 Real World Trading: Ban Code Reference: [Wt]
The act of trading anything outside of OzzyGaming FiveM for in-game items is not permitted.


1.10 Transfer of assets between characters: Ban Code Reference: [M]
Players are not permitted to transfer assets between their alternate characters, this includes the use of a middleman or transferring vehicles.


1.11 Abuse of OOC Chat: Ban Code Reference: [A]
The use of OOC chat to complain about rule breaches or to abuse other players is not permitted. Players should contact admins via “/report” or deal with the matter in TeamSpeak.


1.12 Advertising: Ban Code Reference: [Ad]
Advertising other communities, programs, websites, services etc. that are not affiliated with Ozzygaming without management approval is not permitted.


1.13 Following directions of staff: Ban Code Reference: [Ra]
Any direction given to a player by an OzzyGaming team member must be followed without argument or delay.


1.14 Subsequent Rule Breaches: Ban Code Reference: [O]
In any case, where a rule has been breached during a situation you are not permitted to breach the same or other rules. An admin should be contacted during or after the situation,
furthermore, no player is permitted to deem a situation ‘out of roleplay’ due to a rule breach.

1.15 Events: Ban Code Reference: [O]
Unless stated otherwise, event servers are treated as within role play and hostile activity is not permitted.

 

2.0 Role-play

2.1 Fail Role-play (RP): Ban Code Reference: [Rp]
You must role-play all scenarios. Fail RP is the act of failing to stick to your in-game persona or act in a way that would not occur in real life.


     2.1.1 Bannable examples:

  • RP Driving - You must drive in a manner that is realistic. This includes not driving regular/sports cars unrealistically offroad, using stunt jumps/ramps during pursuits etc. and you must RP all serious crashes, regardless if your car still works.

  • Weapon Pulling - When switching to a larger weapon (any two-handed weapon, melee included), players must be standing near your vehicle or locker.

  • Automatic Un-restrain - The server has a feature to automatically un-restrain you after ~10 minutes in case you have been dumped somewhere. If you are still within RP, you must still act restrained, there is no feature to self break out of cuffs.

  • Roleplaying Revives - If you are killed/knocked out and get revived, you must be willing to RP with the paramedics. Pulling a weapon, sprinting away etc. after being seriously injured and revived is not permitted. Further, rejoining a gunfight or situation after a debilitating injury is not permitted.

  • Voice While Unconscious - If you have been incapacitated (killed) you can not start yelling etc. through your mic. It is acceptable to act weak/moan etc. and roleplay in that sense, you should otherwise act unconscious.

  • Sealing Of Buildings - Players are not permitted to use vehicles or objects to block entry or exit to a building.

2.2 Value of Life: Ban Code Reference: [Rp]
Players must value their life at all times and be willing to surrender when clearly outnumbered or at a significant disadvantage. We do not have a strict “Fear RP” rule as such and understand in some situations it is reasonable to fight back or run given the opportunity. Roleplaying suicide is permitted however will result in a character wipe.

2.3 Terrorism/Career Criminal RP: Ban Code Reference: [Rp/Rm]
Roleplaying as terrorists and conducting widespread Hostile RP is not permitted.
If roleplaying as career criminals and conducting only hostile RP, you may be asked by staff to stop or slow down your actions. Repeated excessive hostile RP is not permitted. Civilians must not be in groups larger than 6 when conducting hostile RP.


2.4 New Life Rule: Ban Code Reference: [N]
If you die and respawn, you must forget all recent, relevant memories of the event and not return to the scene or situation where you were killed. Therefore revenge killing is not permitted.

2.5 Metagaming: Ban Code Reference: [M]
Metagaming is using information gained outside of RP/the game and using it in RP and is not permitted.

2.6 Powergaming: Ban Code Reference: [P]
Power-gaming is the act of working towards a goal without the intent to RP or allow others to RP with you to any meaningful degree, typically just playing to kill people.

2.7 Going out of RP: Ban Code Reference: [Rp]
Only OzzyGaming team members can go out of RP on the server. The use of the term “out of RP” etc. including in voice chat is not permitted in-game. This includes if you’re in a helpdesk channel or if another player has breached rules. You should continue to RP as best as you can or remain silent until a team member can deal with the situation.

2.8 Invoice Evasion: Ban Code Reference: [Rp]
Players are required to pay as soon as practicable any legitimate invoices they are given. Attempting to scam businesses etc. by simply not paying an invoice is not permitted. If players accumulate more debt than they can pay, they will be issued a warning to cease all criminal RP and work towards paying their debts. Contact an admin if you wish to dispute an invoice on your account.

2.9 Bankruptcy: Ban Code Reference: [Bk]

If after warning(2.8) a player has made little to no effort to pay any outstanding invoices and continues to amass fines and invoices, they will be entered into a Bankruptcy ruling. This will include a Full character wipe and a minimum 3 day ban.

 

3.0 Hostile Roleplay

3.1 Random Deathmatch (RDM): Ban Code Reference: [R/Rm]
You must have a reasonable role-play reason for killing another player or engaging in hostile RP. In general, you should make a clear declaration which was not followed or be fearful for your life before attempting to kill another player. Players should be willing to RP as a preference and not instantly become hostile.

          3.1.1 Additional Hostile RP rules: Ban Code Reference:


 

  • Cool Down - A Hostile RP situation is considered in progress for 10 minutes after the last hostile action between involved parties. New declarations are not permitted in this time, but any killings must still be reasonable. Players are not permitted to enter strict safe zones during hostile RP.

Declarations - A declaration should be provided to limit your liability when engaging in hostile RP such as robberies and kidnappings. Stating your request, a timeframe and a consequence to the victim. A declaration applies to a full group of players and can not be made via Twitter. If you have player backup you must include that information in your declaration (without violating 2.1).

Reactionary Hostile RP - Players can take it as an instant declaration if someone attacks, steals from you, your friend, or your property. However, players are reminded not to use excessive force. E.g. if someone kicks your car, shooting them may be deemed excessive.

Traffic stops - Civilians cannot generally take police hostage or start hostile RP during a standard traffic stop. If you believe you are at risk of going to jail or getting large fines, you may declare and tie up/slow down police in order to aid your escape, only shooting if the police fail to comply.

3.2 Vehicle Deathmatch (VDM): Ban Code Reference: [V/Vm]
Using your vehicle as a weapon under reasonable grounds is permitted as per 3.1.
However randomly running over players or doing so without RP grounds is not permitted.

3.3 Bank/Store Robberies: Ban Code Reference: [T]
Both parties must make an attempt to initiate negotiations. All demands must be made verbally and not via Twitter. There is a 30-minute cooldown for each group between robberies and during a “Priority Cooldown” robberies are not permitted by any group.

     3.3.1 For bank robberies, players must plan to complete the entire robbery when it is initiated
     3.3.2 Regardless of the type of robbery, if the opposing party is present on scene, players must negotiate in accordance with section 3.3. 

3.4 Hostages: Ban Code Reference: [Rp]
Players must be willing to RP with their hostage and must attempt to negotiate verbally with police when taking hostages. You cannot initiate hostile RP to take a police officer hostage, they can only be taken during an ongoing situation with a valid reason. Taking friends/compliant players as hostages is not permitted. You can’t ‘force’ a hostage to use an ATM/Bank transfer.

3.5 Strict (Green) Safezone Violation: Ban Code Reference: [Sz]
Strict safe zones (Green areas on the map) are areas which hostile RP cannot be commenced or brought into. These areas are reserved for roleplaying and should not be interfered with.

3.6 (Blue) Safezone Violation: Ban Code Reference: [Sz]
Safe zones (Blue areas on the map) are areas where hostile RP cannot be started
inside, but may be brought in from outside. 

3.7 Illegal locations: 
Some Illegal areas are represented by red or white circles on the map. These circles have no meaning and all rules still apply. Police know of and may patrol these areas. The Military base at Fort Zancudo is a restricted area and players are not permitted to enter.

3.8 Combat Logging: Ban Code Reference: [C]
Players are not permitted to log out during a hostile or role-play situation. If you accidentally lose connection etc. it is best to contact the people involved
andorganize a location to meet and continue the RP.

 

4.0 Faction Rules

4.1 Reporting Police/EMS:
Police and EMS are generally self-managed and regulated and if these players breach protocol, reports should be lodged to the relevant faction leadership team and not helpdesk.

4.2 Police/EMS must be on TeamSpeak: Ban Code Reference: [O]
While on duty as police or EMS, you must be in an appropriate TeamSpeak channel.

4.3 EMS are out of Hostile RP: Ban Code Reference:
In General, EMS (Paramedics) should not be killed or engage in hostile RP as they are neutral. Hostile civilians may direct them to leave an area and stop reviving a person and only then initiate hostile RP with adequate reasoning.

4.4 Use of tools/equipment is not permitted while off duty: Ban Code Reference: [E]
Factions must sign on duty when entering the server. Using/transferring any tools, weapons, uniforms etc. while off duty is considered exploiting

 

5.0 Negotiations

 

5.1 General Negotiation Rules:

  • Negotiations are designed to de-escalate hostile scenarios through the use of compromise.

Each party must assign a negotiator that will correspond with their counterparts, this must be done in person, face to face. This is to ensure a clear line of communication between the two parties. Once negotiations begin, the negotiators must not be swapped out unless a game crash occurs.

Both sides must be willing to come to a compromise if need be. Role-play is a two way street, and it is expected that both sides know that it is a possibility that they may lose.

Negotiators must not be harmed/taken hostage.

Proof of life for hostages may be requested by Police. Once requested, if Civilians have a hostage, they must oblige. Police may be granted temporary entrance to where a hostage is being kept to question them concerning how they are being treated. Alternatively, Civilians may bring their hostage out instead.

Once/ if terms are agreed upon, both parties must honour the agreement even after the hostage exchange occurs.

If Civilians for whatever reason decide to execute a hostage during negotiations, Police may dispense with negotiations and storm the building without notice.

 

5.2 Civilian Negotiation Rules:

  • Civilians must declare any external members. However, these members must be present when a robbery is triggered and may not arrive in post.

Civilians may not lie about having a hostage. Additionally, hostages must be legitimate (they cannot be a friend who has volunteered to be a hostage).

Civilians may bargain their hostage(s) for the following but not limited to (If Police spot any physical harm inflicted on a hostage, they have the option to reduce any agreed/future offers by 50%. However, the Police must inform Civilians of the new deal).

  • Police to stage at a certain distance not exceeding 500M of the store/bank.

Police to ground POLAIR for the duration of the occupation of a store/bank and subsequent pursuit.

Police to refrain from placing spike strips of a distance not exceeding 500M of the store/bank.

 

5.3 Police Negotiation Rules:

  • Police are not allowed to call off negotiations first. The role of the Police Force is to de-escalate hostile scenarios, not escalate them.

Police may offer incentives set out in their protocol to persuade Civilians to give up their hostages. However, if Civilians are visually spotted harming their hostages, then Police may reduce their exchange offer by 50%.

Police may not disable any vehicles/ place spike strips adjacent to a vehicle within a 50M vicinity of any bank.

Police must cordon off the area surrounding a bank/store. They may maintain eyes on the front of the bank/store, but they must allow some breathing room.



 

Edited by Shams747
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Changelog 07/04/2018

 

Added: 

- Section 4.1 (Safe Zones)

- Section 3.2 (Declarations)

 

These rules are in effect as of 1:00 AM AEST 07/04/2018

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Changelog 15/04/2018

 

Added: 

- Section 2.5 (Crashes)

- Example for section 2.3 (Cop baiting)

 

These rules are in effect as of 9:00 PM AEST 15/04/2018

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Changelog 16/04/2018

 

Added: 

- Section 3.2 Foreword, and an example.

These rules are in effect as of 10:00 PM AEST 16/04/2018

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Changelog 17/04/2018

 

Added: 

- Section 5.2 (EMS F6 Menu)

 

These rules are in effect as of 2:00 PM AEST 17/04/2018

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Changelog 10/06/2018

 

Added: 

- Section 1.8 (Real World Trading)

 

These rules are in effect as of  5:15 PM AEST 10/06/2018

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Changelog 13/07/2018

 

Added: 

- Section 1.6 (Job Vehicles)

- Section 2.6 (New Life Rule)

- Section 5.3 (Weapons)

 

 

These rules are in effect as of  5:30 PM AEST 13/07/2018

Edited by MrMagic

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Changelog 15/07/2018

 

Added: 

- Section 1.6 (Job Vehicles)

- Section 3.4 (Vehicle Deathmatch)

- Section 2.1 (Criminal Activities and Hostage Situations) 

 

These rules are in effect as of  3:30 PM AEST 15/07/2018

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Changelog 13/09/2018

 

Amended wording: 

- Section 5.3 (Weapons)

 

These rules are in effect as of  5:00 PM AEST 13/09/2018

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Changelog 14/10/2018

 

Added: 

- Section 2.1.1

 

These rules are in effect as of 5:00 AM AEST 14/10/2018

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Changelog 27/10/2018

 

Added: 

- More examples for 2.1 (Combat) 

- More examples for 3.1 (Role-play)

 

These rules are in effect as of 12:00 PM AEST 27/10/2018

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Changelog 28/10/2018

 

 General Overhaul of the rules including a few additions/deletions/modifications.

 

Please re-read the whole document!

 

These rules are in effect as of 7:00 PM AEST 28/10/2018

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Changelog 26/01/2019

 

Major Overhaul of the rules.

Please re-read the whole document!

 

These rules are in effect as of Now

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Changelog 03/03/2019

Added:
 

1.14 Subsequent Rule Breaches: Ban Code Reference: [O]
In any case where a rule has been breached during a situation, you are not permitted to breach the same or other rules. An admin should be contacted during or after the situation, furthermore no player is permitted to deem a situation ‘out of roleplay’ due to a rule breach.

2.8 Invoice Evasion: Ban Code Reference: [Rp]
Players are required to pay as soon as practicable any legitimate invoices they are given. Attempting to scam businesses etc. by simply not paying an invoice is not permitted. Contact an admin if you wish to dispute an invoice on your account.

These rules are in effect as of Now


 

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Posted (edited)

Changelog 13/06/2018

 

Modified:

- Section 2.1.1 (Bannable examples)

- Section 3.3 (Robberies)

- Section 3.4 (Hostages)

These rules are in effect as of 7:25PM AEST 13/06/2019

Edited by KrazE
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Changelog 05/08/2019

 

Added: 

- Section 5.0 (Negotiations)

These rules are in effect as of 11:00PM AEST 05/08/2019

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Posted (edited)

Changelog 06/08/2019

 

Addition

- Section 5.1 (General Negotiation Rules)

These rules are in effect as of 6:00AM AEST 06/08/2019

Edited by Shams747

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Changelog 07/08/2019

 

Amendment:  

- Section 2.8 (Invoice Evasion)

Addition

- Section 2.9 (Bankruptcy)

These rules are in effect as of 4:00AM AEST 07/08/2019

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