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About joe

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  1. unfortantly its only a protoype 64 players atm it has lots of work needing to be done befor we actually see a stable lag somewhat free 64 player server's but just thinking about 64 players sounds insane for 10 cops lmao considering yesterday i was the only cop on and there were 31 civ's i was out numbered 31 to 1 lol 62 civs vs 2 cops sounds great... im sure we can respond to every call eventually lmao.. considering i notice a bunch of skips and lag spikes on 32 players i wonder how 64 would even handle without more major skips and server FPS issues but i guess that's to the people over at fiveM Dev team to work out.. i look forward to the future...