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Suicide Sheep

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Suicide Sheep last won the day on October 15

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About Suicide Sheep

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  1. Changelog General Rules 1.11 City Zones (blue circles) are areas that do not allow any of the following: Civilians are not permitted primary weapons, with the exception of the PDW, inside City Zones. Civilian operated MRAPs (Strider, Hunter, Ifrit) are not permitted inside City Zones.
  2. The server is now live with 4.5 and all set up and ready to go. The development team has spent a lot of time testing and making sure that everything is ready to go for launch but some things might have slipped through the cracks. If you do find any of these make sure to submit a bug report through the in-game phone (Y menu), try to be as detailed as possible. If anyone has any issues or concerns feel free to come talk to Asaayu or I on teamspeak.
  3. When the update is released everyone will have to have their whitelisting redone, anyone who does not come to get their whitelisting done within the first week will have to reapply for that faction.
  4. Hello OzzyGamers! The long-awaited release date for 4.5 is finally here! After many late nights and grueling FiveM restart announcements (hopefully someone still has @everyone enabled on discord) we are proud to announce OzzyGaming 4.5.2 will finally be ready to release on Friday the 6th of September at 3:00pm AEST! To celebrate we’ve given everyone 15 million and anyone who runs out can come to helpdesk for a refill! We’ve saved all your old stuff already so no need to worry, Whatever you had on Sunday 01/09/19 will be what you have when Altis Life 4.5 is released, so go wild! On a more boring note, bunch of rule updates so go read the changelog. P.S. If your name is Fartic come talk to Asaayu on Teamspeak at your earliest convenience. EDIT: When the update is released everyone will have to have their whitelisting redone, anyone who does not come to get their whitelisting done within the first week will have to reapply for that faction. SPOILER_civilianIntro.mp3 SPOILER_medicIntro.mp3 SPOILER_policeIntro.mp3
  5. Changelog General Rules 1.8 Power-gaming. Power-gaming is the act of working towards a goal without the intent of role-play. Power-gaming may include, but is not limited to, activities such as: Civilians engaging hostile roleplay in groups larger than 8 when not committing a major robbery Excessive hostile role-play towards new players Vehicle Rules 2.2 Vehicle ramming without a valid roleplay reason is not permitted. Hostages 4.1 You must be willing to negotiate with the police in regards to the amount you wish to receive for your hostages. The police have MAXIMUM set values, however you should expect to negotiate below this value. 4.2 You must give a considerable amount of time from the initial point of contact with the police. Minimum 10 minutes before you may execute your hostage. 4.3 You may not attack the negotiator or take the negotiator hostage as long as your reasonable demands have been met. Emergency Services 6.0 Corruption is not allowed. This includes, but is not limited to, activities such as: The selling, giving away, or transfer between factions of medic/police equipment. Intentional killing of detained civilians/suspects or fellow faction members. Medics refusing to revive people they do not like. Medics collecting weapons or gear in their vehicle, though they are permitted to pickup guns before revival to ensure they do not disappear. Non-Player Robberies 7.2 When initiating a robbery of a store, players must give any Police & armed civilians in the vicinity 30 seconds to leave. Once this timeframe has concluded, players may shoot Police & armed civilians on sight, unless safezone rules are applicable. 7.3 When initiating a robbery of any facility other than stores, players must give anyone in the vicinity 30 seconds to leave. Once this timeframe has concluded, players may shoot anyone on sight. 7.5 Any players within 1.5km of the federal reserve whilst the expanded KOS zone is active and after a 30 second grace period that have a primary weapon visible or secondary weapon in hands may be shot. Players exiting vehicles with secondary weapons under these circumstances must be given a chance to holster the weapon before being shot
  6. Changelog Vehicle Rules 2.0 Players may not run over another player for any reason, or intentionally get themselves run over for any reason. If a player is run over during hostile roleplay, whether directly or indirectly, and the vehicle driver or their party can provide evidence to a staff member that they were not at fault, they may shoot the runover player. If a player is run over accidently during hostile roleplay, they must be left to take the first action, or until 5 seconds has passed at the end of animations. Taking the first action can be defined as any activity that requires player input once animations have finished. 2.3 Police are permitted to destroy any illegal vehicles using a Satchel Charge. However, they must wait until hostile role-play has concluded.
  7. http://www.strawpoll.me/18537219
  8. There is currently, and has been for a while, an issue with vehicles not going back into your garage if they are left out on restart, if you notice any vehicles missing you can leave a comment with your in-game name or come to helpdesk and a staff member will restore them for you.
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