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Disclaimer: These rules are constantly being revised, please make sure you bookmark this page and check back here on a regular basis. Last Update: 30/08/2018 Foreword ArmA 3 Exile is a game mode that does not require many rules due to the nature of the game. However, there are some "quality of life" rules that need outlining. These rules are designed to give new players a chance to get somewhat established and prevent exploitation of notable locations. 1.0 General 1.1 Exploiting: Do not exploit in-game mechanic or bugs to gain an advantage. 1.2 Cheating: Do not cheat. Cheating is defined as using third party software to gain an advantage and or to disrupt the server. 2.0 Safe Zones Safe Zones are designed to provide players with a place to buy and sell gear without the fear of being attacked. The Safe Zone is not an area where players can drop their guard entirely. They must make sure that they lock their vehicles and be wary of what they drop on the ground as these items have the potential to be stolen. You may: - Steal any items. - Steal any vehicles that are unlocked. However, you must re-sell the vehicle at another trader. You may not: - Camp the Safe Zones. Players who want to engage in combat must stay at least 500 meters away from the edge of the zone. - Try to evade combat by running into the safe zone. 3.0 Building Building rules are designed to prevent groups or families from camping or controlling essential locations or blocking infrastructure. Additionally, these rules will outline conditions for player/family base removal due to inactivity. 3.1 Maintenance: Building maintenance must be paid weekly otherwise groups/families risk the removal of their base. There will be a three day grace period for groups/families to pay the maintenance fee to keep their base. 3.2 Territory Flags: Players must not place territory flags within 1 kilometre of any crucial areas. Team members will check these areas regularly and will remove any bases violating this rule. 3.3: Building Over Roads: Players may build over roads. However, they may not block roads. Please allow clearance of at least two walls high to allow players to use the road.
Disclaimer: These rules are constantly being revised, please make sure you bookmark this page and check back here on a regular basis. Last Update: 15/07/2018 OzzyGaming Community Rules 1. Community members must treat each other with respect. Under no circumstances are you allowed to verbally abuse, bully, or belittle anyone in any way. 2. Community members must not direct racist, sexist, homophobic or otherwise offensive behaviour towards another member of the community. 3. Community members must not spam on any of our services. 4. Community members must not advertise or promote another server/community. 5. Community members must not impersonate a staff member. 6. Community members must not have inappropriate usernames. 7. Community members must not, under any circumstances release any personal information about any other community member (AKA Doxing). 8. Community members must not share inappropriate images such as pornography or any other offensive material. 9. Community members must not soundboard in any channel on TeamSpeak or Discord unless it is your channel or unless you have permission from the channel owner.
Disclaimer: These rules are under constant revision. Please bookmark this page and check back on a regular basis. Last Update: 28/10/2018 1.0 General Rules 1.1 Common Sense: First and foremost, we expect our players to use basic common sense. 1.2 Offensive Conduct: We are all here to play games and role-play together. However, players have different tolerance levels to certain role-play and behaviour. We only ask that you keep this kind of behaviour mild and acceptable for the average individual. Administrators can on a case by case basis determine what is not acceptable so don’t go too overboard. 1.3 Trolling: This is the internet, you all know what trolling is... Please do not do it. 1.4 Ban Evasion: Do not try to evade your ban, fill in a ban appeal on the forums if you wish to appeal your ban. if you are caught circumventing a ban, you will be permanently banned. 1.5 Cheating: Nobody likes cheaters. Do not modify your game to gain an advantage over players. We do not need to expand on this point. You should know what is right and wrong. 1.6 Exploiting: Do not exploit in-game mechanics to gain an advantage over other players. 1.7 Job Vehicles: Vehicles sold at the "Job Vehicle Seller" may only be used for jobs. 1.8 Idling: Do not idle on the server for more than 15 minutes. 1.9 Real World Trading: Real world trading is the act of trading anything outside of OzzyGaming FiveM for in-game items, or vice versa. Do not do this. 2.0 Role-play 2.1 Criminal Activities and Hostage Situations: If you are conducting criminal activities including hostage taking, you must be prepared to negotiate with the Police. After each robbery, there is a 30-minute cooldown for your group. Continued: - Players cannot physically restrain a Police officer, thus, they cannot be taken as a hostage. Players may, under exceptional circumstances hold them at gunpoint and restrain them in role-play if they enter an ongoing hostile area. - Players under no circumstances are allowed to have a "fake" hostage. This includes having a friend play the part of a hostage. Players can acquire a legitimate hostage in role-play in order negotiate with the Police. - Players may not exceed six players in their group whilst conducting illegal activity. - Players may not use vehicles to block an entrance to a building in any role-play scenario including a hostile scenario. - Police and Criminals must be willing to attempt negotiations even if the Criminals do not have a hostage. If the Criminals have a reasonable demand, Police must be prepared to fulfil the request. If the talks succeed, Police must give the Criminals reasonable time to exit the building before pursuing. If the negotiations fail, Police must notify the Criminals that negotiations are over before engaging in hostile role-play. - Players, under no circumstances, may force their victims to withdraw money from an ATM. - When switching to a larger weapon (shotguns/assault rifles), players must be standing near your vehicle or locker (you cannot just pull them out of nowhere). 2.2 Metagaming: Do not metagame. Metagaming is using information gained outside of role-play in role-play. 2.3 Fail Role-play: You must role-play all scenarios. Fail role-play is the act of failing to stick to your in-game persona. Example: - Cop baiting/pestering cops so that they have direct most of their attention to a particular player is forbidden. 2.4 Fear role-play: Players must be willing to value their life. For example, If multiple people surround a player with the intention of robbing them, the player must be ready to surrender, and thus, valuing their life. 2.5 Crashes: Players must role-play crashes. If you are involved in a high-speed accident, you are expected to role-play this with realism. For example, if you collide with another vehicle or object at high speed, you are expected to role-play the obvious damage your character has taken. 2.6 New Life Rule: This applies every time a character respawns. The character must not return to or rejoin the last role-play scenario which resulted in the characters incapacitation. 3.0 Combat 3.1 Random Deathmatch (RDM): Death is a serious matter on this server. You must have a reasonable role-play reason for killing another player. Ideally, players should rarely be killing each other. As this is a role-play server, players are expected to explore alternate role-play avenues before even considering murder. Failure to comply with these simple instructions will result in disciplinary action. Example: - Declaring on/murdering a Police officer to avoid a speeding ticket. - Starting hostile role-play over trivial matters (death is a serious thing!). 3.2 Vehicle Deathmatch (VDM): This rule is an extension of rule 3.1. You must have a valid role-play reason to run over a player with your vehicle. You must be in accordance with rule 3.1. And 3.3. If you accidentally run another player over, that is fine, apologise and move on. 3.3 Declarations: In the unlikely event hostile role-play is an option for a player; Declarations are designed to give the target player a chance to comply with your demands. Before the player sends a declaration, they must be in accordance with rule 3.1. When declaring, the player must include the following in their verbal communication: A demand, a consequence, and a timeframe. Example (In verbal direct voice chat, set to "shout"): This is a robbery, place your hands on your head or I will be forced to respond with lethal force, you have 10 seconds to comply. 3.4 Combat Logging: Players are not allowed to disconnect from a role-play or combat situation. If your game has crashed, just let the involved parties know, and try arrange to continue the role-play once you have reconnected. 4.0 Safe Zones 4.1 Safe Zones: You may not start hostile role-play in any safe zone. If hostile role-play enters the safe zone, then you may continue with it. However, you must actively try to resolve it as soon as possible. Additionally, you may not steal any vehicles from safe zones. Current Safe Zones: - All Police Stations - All EMS Stations - All Car Dealerships 5.0 Emergency Services 5.1 Role-playing as emergency services: Police/EMS are whitelisted positions. This faction requires that the player join the appropriate TeamSpeak 3 channel before going on duty, and remaining in this channel for the remaining time the player is on duty. All emergency services documentation is available on TeamSpeak 3, and the website. This is a very strict rule, so failure to abide by this rule will result in a kick from the server. 5.2 F6 Menu: If you are off duty, you are under no circumstances allowed to use your F6 menu. 5.3 Weapons: These may only be transferred to another player by way of waylay during hostile role-play. Weapons protected under this role are emergency services weapons, and job weapons. Players may use these weapons for 24 hours and then destroy them or risk being detected by our systems and face disciplinary action. 5.4 Ambulance Personnel: Ambulance drivers are not a threat and should never be treated as one. The only exception to this is if they knowingly enter a hostile situation and attempt to revive someone when told not to. Additionally, Ambulance drivers should not do anything to threaten other players or try to initiate Hostile role-play.