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About Me

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  1. Whitelisted Businesses Businesses are management approved whitelisted player-owned businesses. In order to be considered as a business owner, you must complete a business application. Applicants must be active, dedicated to our server, have an above standard level of roleplay, and have the ability to lead. Businesses are vital to the success of our server. Thus, as a business owner, you are considered a community leader, and are held to a higher standard under our rules. This should not be taken lightly, as many people will look to you when seeking progression. Rules Last Updated: 17/10/2019 (Breaching any of these may result in a strike or your removal as a business owner.) Business owners are required to pay a $50,000 business bond when signing their contract. Business contracts will be up for renewal every two months. Businesses are non-transferable. Business owners, and employees must use their provided TeamSpeak 3 channels when working. Business owners must actively monitor the business whitelisting application Discord channel to hire community members. As of 01/10/2019, business whitelisting applications on the forums are redundant. Business Discord servers must be owned by OzzyGaming. New businesses will be provided with a base Discord server in advance and given full access to modify it. If a new owner is taking over an existing business, they will be provided with the existing server. Business owners and their management must uphold the values of our server. Moreover, they acknowledge that they are community leaders and will be held to a higher standard than regular community members. Business owners must not bring the community into disrepute. Hiring friends is fine. However, this must be balanced with hiring new players. Business owners must remain active to maintain their business. This does not mean playing every day. However, extended absence of more than a week will likely result in their forfeiture of the business. Business owners must inform management if they wish to go on leave for an extended period of time. However, they must make arrangements to pay their employees. Moreover, they must have assigned a 2IC to act in their absence. Going on leave must not be for an arbitrary reason, if a business owner is burnt out, it is time to pass on the torch to another community member. It is fine for businesses to engage in hostile roleplay occasionally. However, they must not primarily revolve around this type of roleplay. Business owners are free to engage in illegal/dodgy business. However, there must be a legal legitimate business front. Business managers (not owners) may not hold a high-ranking position in another business or community. However, they may hold an administrative position in Police/EMS (they may not be a part of either Cabinet). Business owners may not hold a high-ranking position in another business or community. Mechanic and Car dealership owners must ensure that their employees are completing the invoice forms provided by Management. Business owners will be subjected to a $200,000 fine if the Criminal Investigation Division can prove that their business is conducting illegal activities. Business owners will have 2 weeks to pay this fine, or they forfeit their business. Business owners must conduct their affairs in-game when appropriate. For example, all money laundering activity/correspondence should be conducted in-game rather than TS3/Discord.
  2. FiveM Rules These rules are under constant revision and can be changed at any time. However, the community will be notified when any changes occur. Last Updated: 28/09/2019 (Breaking any of these can lead to a warning or ban) Most Important Rule: Use common sense! 1.0: Toxic behaviour will not be tolerated and will result in your removal from the community. Issues must be appropriately addressed through the available support systems. If you have any significant issues, you may meet with management to discuss them. 1.1: You must stay in character at all times. If you are the recipient of sub-par roleplay, you must finish the roleplay scenario without breaking character. The matter can be reported after the fact through the available support systems. 1.2: You must follow any instructions given by a staff member without argument or delay. 1.3: While on duty as police or EMS, you must be in the appropriate TeamSpeak channel. 1.4: Metagaming is forbidden. Metagaming is using information gained out of roleplay and using it in roleplay. Examples: Using information gained from a friend in Discord who is not directly involved in your roleplay to gain an advantage. Toggling player ID’s in-game to ascertain whether someone is an undercover police officer. Using a Twitch stream to find the streamer in-game. Calling for backup while being held at gunpoint without transmitting through in-game voice. Gathering information from your alternate characters. 1.5: Powergaming is forbidden. This is when you force your roleplaying narrative on a situation to gain the outcome you desire without giving the other party an opportunity to influence it. E.g. not allowing other players to roleplay with you in a meaningful way, typically to always win scenarios. Examples: Roleplaying that you have received fatal injuries, when they were only minor to avoid roleplaying with emergency services - or vice-versa. Respawning when you have been advised that emergency services are en route. Not sufficiently fearing for your life when threatened with weapons. Rejoining a gunfight or situation after a debilitating injury. Making arrangements with your group in roleplay while incapacitated. Destroying items/assets while being held at gunpoint so that your captors do not make financial gain. Sealing a building with a vehicle to prevent the entrance/exit of other players. Roleplaying that you have superpowers. 1.6: Random deathmatch (RDM) is forbidden. A random deathmatch is the intentional attempted/successful incapacitation of a person without any roleplay prior. Additionally, using your vehicle to hit other players randomly also counts as RDM. To legitimately engage in hostile roleplay, you must convey an explicit declaration. 1.7: New life rule: If you are incapacitated and respawn, you forget all recent events that lead to your incapacitation. 1.8: Fail roleplay is forbidden. Examples: Pulling out a two-handed weapon without being close to your vehicle or container. Bags and bikes cannot contain two-handed weapons. Not driving realistically. This includes driving a regular/sports car offroad or, using small stunt jumps at high speed, or using large/high stunt jumps in general. Not roleplaying damage taken from moderate/serious crashes and continuing as if nothing happened. Abusing the automatic unrestrain feature. This feature is designed to mitigate players being left stranded in the middle of nowhere. If you are still in roleplay, you must act restrained. There is no way to slip handcuffs. Using voice chat If you have been incapacitated. You cannot start talking or yelling through your microphone. It is acceptable to act weak/moan and roleplay in that sense, you should otherwise act unconscious. Failing to stick to your in-game persona. Example: while roleplaying as an old person, you wouldn’t be able to run very quickly or fight as effectively as a younger character. Not using job vehicles for their intended purpose (using them in robberies, or other hostile roleplay). Intentionally logging out of the game while in roleplay (this includes hostile roleplay). 1.9: Exploiting in-game mechanics/cheating is forbidden. Additionally, not reporting an exploit could result in punishment. Examples: Transferring assets between characters. This counts even if a middleman is used. Using a job menu action in an inappropriate roleplay scenario. Example: mechanics repairing a vehicle while in a pursuit. Using/transferring equipment from a job while not on duty. The use of character functions within the game to your advantage in an unintended way e.g. jumping while running to not lose stamina. Using any third party program to gain an advantage. This includes trainers. However, it excludes visual/sound mods (crosshair overlays or anything similar are not permitted.) Circumventing the AFK kicker. 1.10: Trolling is forbidden. Examples: Repeatedly trying to get the attention of police in order to force pursuits in a manner which is unrealistic. Spamming music or voice in-game to annoy or distract other players. Interrupting roleplay. If a group of players are roleplaying, do not inject yourself into the situation and in an attempt to ruin their ongoing roleplay. Using vehicles such as trophy trucks, monster trucks, haulers, or similar vehicles in police pursuits. 1.11: A declaration must be conveyed before engaging in hostile roleplay. When declaring, you must clearly state what you want the target player to do. Example: “Hands up!”. This must be done in voice. You must allow a reasonable amount of time for the target player to respond (around 5 seconds should be sufficient). If the target player is in a group the declaration applies to the whole group. Examples of hostile roleplay: Kidnapping Murder Robbing players 1.12: A hostile roleplay scenario is considered “in progress” for 10 minutes after the last hostile action between the involved parties. During this time, new declarations to extend the situation are not permitted. 1.13: Stealing from a player/group is considered a declaration for the victim to retaliate but not for the aggressor. However, reasonable force must be used and must be tailored to the situation. Example: killing someone for kicking your car is not reasonable. 1.14: You may tie up/slow down a police officer to aid in your escape. You may not kill a police officer simply because they are actively pursuing you. 1.15: Bank/Store/Union depository robberies must not be conducted for the sake of killing police officers. Both the police force and the robbers must be willing to negotiate for a peaceful resolution and make a fair attempt to establish contact, e.g. not hiding deep within a building, or waiting 10 seconds before fleeing a scene. Bank robbers must convey any demands through in-game voice. 1.16: Safe zones are designed to offer players an area where they can drop their guard and play without fear of hostile roleplay. These zones are represented on the map with large blue/green circles. Green safe zone (strict safe zone) rules: You may not enter a green zone when engaged in hostile roleplay. You may not start hostile roleplay in a green zone. Blue safe zone rules: You may not start hostile roleplay in a blue zone. You may bring hostile roleplay into a blue zone - however, players already in the zone may not be forcefully included and should do their best to stay out of the situation. 1.17: Hostage-taking is permitted. However, players who wish to take a hostage must actively roleplay with the hostage (otherwise the entire roleplay scenario becomes boring for the hostage). When taking a hostage you must: Only do so for a rational reason and ongoing efforts to allow the hostage to enjoy the roleplay too must be made - Do not maliciously ruin a hostage’s experience or waste their time (they are players who want to have fun too). Use in-game voice communications - not TeamSpeak, Discord etc. Not force a hostage to withdraw money from their bank, or anything from their apartments or business funds. Their items on their person/vehicle are the only items available. Not take your friend as a hostage (fake hostage). FiveM Guidelines (Continued disregard of these can lead to a warning or ban) 2.1: A microphone is required to play on the server. If you cannot speak, roleplay is severely limited. 2.2: You may not enter the Fort Zancudo Military Base or the Aircraft Carrier (additionally, using military assets from these locations is a bannable offence). 2.3: You should not use /ooc to complain about unruly players or roleplay. Once the scenario is complete use one of the support systems available. 2.4: Characters are not merely an avatar for you to roam around the OzzyGaming FiveM world. Thought must be put into the creation of your character. Some useful things to think about: The personality of your character, this is an integral part of character creation and will set the tone of your character! The strengths and weaknesses of your character, it is generally good roleplay to have a mixture of both of these. These traits should be relatively consistent over the life of your character, traits can be changed based on your experiences in-game, which may directly grow/evolve your character. Your character cannot be involved with every available aspect/role on the server. You have three character slots, so you should pick wisely! E.g. off duty police officers who conduct criminal activity may be punished by the police force - they remain an officer even when off duty. Once your character's storyline or ambitions have come to an end, it might be time to consider a new character, remember that money isn’t everything, we’re here for the roleplay. Interaction with other players should be well thought out. You should endeavour to provide each other with an immersive experience that is enjoyable for all parties. 2.5: Interaction with police: Police should behave in a professional manner towards other characters as a requirement of being an officer. In return, you should treat officers in a reasonable manner unless given reason not to. Remember that police officers have a duty to enforce the law. It is appropriate to act in accordance with the persona of your character. However, going beyond that and abusing police officers is not permitted. Winning isn’t everything, remember, police officers have a difficult role - you should not be making this arbitrarily more difficult for them because you are bored. Once you have been arrested and have been taken to a police facility, your roleplay transitions from hostile roleplay to an investigative type of roleplay. During this time, your friends may not come to the police facility to try and break you out. It is not acceptable to launch a tactical assault on a police facility to prevent a friend from being fined or sent to jail. Occasionally ‘losing’ is part of the roleplay experience, you should not expect to always avoid fines, jail time or repercussions from your criminal activities. 2.6: Interaction with EMS: When incapacitated and EMS arrive you should roleplay to the best of your ability, providing as much information concerning your injuries as possible. Downplaying or exaggerating is sub-standard roleplay. EMS should roleplay with professionalism, and civilians should actively engage with them in a meaningful manner. EMS is considered a friendly faction that will treat anyone regardless of affiliation. It is frowned upon to kill EMS. 2.7: Interaction with everyone: You should treat other players with respect. As mentioned above, you can roleplay in accordance with the persona of your character. However, excessive abuse or actions with malicious intent will not be tolerated. Killing another player should be used as a last resort when all other roleplay avenues have been exhausted. You should be mindful of the notoriety and reputational damage that killing another player causes for your character. 2.8: Crime is a large part of the server. However, career criminals are not permitted. Career criminals are characters that continually rob banks/stores and hold up other players. Your character should engage in a wide range of roleplay. Things to remember when being a criminal: The police force has a Criminal Investigations Division! This means that the police force will actively be on the lookout for organised crime and crime in general. They have access to tools that will aid them in finding criminals. When playing as a criminal, you should try to ease into the criminal world and not instantly becoming a self-proclaimed drug lord or similar. Meet people, make connections, learn how the current criminal world works before making big moves. Even hardcore criminals avoid interacting with police. You should be mindful of the attention that you gain from the police. If you’ve robbed a store/bank or committed a serious crime, it might be a good idea to lay low for a while. Repeated criminal activity will likely end up in longer jail sentences/higher fines and is generally frowned upon by the community. With the existence of organisations, conflicts are a given. Disputes over trades or territory may drive these conflicts. Both conflict and cooperation lead to great roleplay. Organisations must find a happy balance between the two. Large alliances stagnate the criminal world, conflict must happen. 2.9: You are required to pay any legitimate invoices as soon as practicable. Attempting to scam businesses by failing to pay an invoice is not permitted. If you accumulate more debt than you can pay, you will be issued a warning to cease all criminal roleplay and work towards paying your debts. Contact a staff member if you wish to dispute an invoice on your account. 2.10: If you have made little or no effort to pay outstanding invoices and continue to amass further debt, you will be entered into a bankruptcy ruling. This will include a full character wipe and a minimum 3-day ban. 2.11: Negotiations during robberies are to provide an option to de-escalate hostile roleplay scenarios through the use of compromise. During negotiations, both parties must: Assign a negotiator that will correspond with their counterpart, this must be done in person, face to face. If either negotiator’s game crashes, a replacement must be appointed. Honour any arrangements made in negotiations. During negotiations, civilians must: Declare any external members. However, these members must have been present when the robbery was initiated. Not lie about having a hostage when attempting to negotiate. Additionally, the hostages cannot be friends (fake hostages). Be willing to come to a compromise. Roleplay is a two-way street, and it is expected that both sides know that they should not expect to get everything they want. Not harm negotiators under any circumstances. Provide proof of life of any hostages when requested. Some examples of possible bargaining ideas for hostages (not exhaustive): Ask the police to stage at a distance not exceeding 500 m of the store/bank. Ask the police to ground POLAIR for the duration of the occupation of a store/bank and subsequent pursuit. Ask the police to refrain from placing spike strips within a distance not exceeding 500 m of the store/bank. During negotiations, police must: Maintain negotiations unless one of the following conditions is reached. If this occurs, the police must issue a 5 minute warning to the criminals to reach an agreement. During this time the police must actively negotiate. If the parties fail to reach an agreement, the police may call off negotiations (police are to value the life of the hostages above their willingness to kill the criminals). When negotiations have been ongoing for greater than 10 minutes or; If negotiations are deadlocked with the opposing party unwilling to compromise. Offer incentives set out in protocol to persuade criminals to give up their hostages. If they are spotted harming the hostages, then police may reduce their exchange offer by 50%. Not disable any vehicles or place spike strips adjacent to a vehicle within 50 m vicinity of any bank. Maintain a visual on the front of the bank/store. However, they must give the criminals some breathing room. Request proof of life for any hostages. Police may be granted temporary entrance into wherever the hostages are being kept. Dispense with negotiations if any hostages are incapacitated. 2.12: Community leaders consist of people who are business owners, organisation leaders or high ranking police officers/EMS personnel. These people should be a leading source of quality story lines and consistently strong roleplayers. Thus, will be held to a higher standard under our rules and guidelines. If you wish to become a community leader, you should consistently create roleplay scenarios of a high standard for yourself and others. 2.13: Recording your surroundings is acceptable (bodycam, etc). However, you must be in direct proximity to the source of audio you are trying to record (no recording audio/video through walls).
  3. ArmA 3 Altis Life Rules (Last Updated: 19/08/2019) General Rules 1.0 Do not metagame. Metagaming can be defined as the act of gaining information outside of role-play and using it in role-play, for example: using out of character communication to summon a friend to help you. 1.1 Do not troll. Trolling can be defined as continuously performing an action to annoy/upset or provoke a reaction from other players. 1.2 Do not real-world trade. Real-world trading is the act of trading anything outside of OzzyGaming for in-game items or vice versa. Players that real-world trade risk being permanently banned from all services without warning. 1.3 Do not exploit. Exploiting can be defined as taking advantage of an in-game bug/flaw for personal gain. 1.4 Do not use teleport based in-game functions to escape role-play. 1.5 Transferring gear/vehicles between factions is not permitted. It does not matter if you are transferring them to another player. 1.6 Do not "RDM". Random Deathmatch can be defined as the murder/attempted murder of another player without a role-play reason. 1.7 New life rule. When you die and respawn, you may not re-attend the scenario that you died in. You may not faction swap to circumvent this rule. Once you respawn, you do not have any recollection of past events in role-play. You may return to the same area (within 1.5km from your death) after 15 minutes (presuming the role-play scenario has concluded). 1.8 Power-gaming. Power-gaming is the act of working towards a goal without the intent of role-play. Power-gaming may include, but is not limited to, activities such as: Civilians engaging hostile roleplay in groups larger than 8 when not committing a major robbery Excessive hostile role-play towards new players 1.9 Green Safe Zones are areas which hostile role-play cannot be commenced or brought into. These areas are reserved for role-playing and should not be interfered with. Civilian operated MRAPs (Strider, Hunter, Ifrit) are not permitted inside any city strict safe zone. 1.10 Blue Safe Zones are areas where hostile role-play cannot be started inside, but may be brought in from outside. Hostile roleplay can be initiated inside the safe zone if a player is robbing a store and is confronted by police Hostile roleplay can be initiated if a suspect is apprehended by police, however roleplay must be followed and relevant declarations made (see section 3) Vehicles may be stolen however you may be shot by owner or group. 1.11 City Zones (blue circles) are areas that do not allow any of the following: Civilians are not permitted primary weapons, with the exception of the PDW, inside City Zones. Civilian operated MRAPs (Strider, Hunter, Ifrit) are not permitted inside City Zones. 1.12 Red Zones are areas where players may initiate hostile role-play without a declaration, provided both parties are inside the zone. 1.13 You may not switch factions to join in roleplay that has already begun. 1.14 You may not commit any major crime within fifteen (15) minutes of a server restart. Vehicle Rules 2.0 Players may not run over another player for any reason, or intentionally get themselves run over for any reason. If a player is run over during hostile roleplay, whether directly or indirectly, and the vehicle driver or their party can provide evidence to a staff member that they were not at fault, they may shoot the runover player. If a player is run over accidently during hostile roleplay, they must be left to take the first action, or until 5 seconds has passed at the end of animations. Taking the first action can be defined as any activity that requires player input once animations have finished. 2.1 Players may not destroy anyone's vehicle including their own without a valid role-play reason. 2.2 Vehicle ramming without a valid roleplay reason is not permitted. 2.3 Police are permitted to destroy any illegal vehicles using a Satchel Charge. However, they must wait until hostile role-play has concluded. 2.4 Players may not use a Truck Mission for anything other than their intended purpose. If they accept the mission, they must complete the mission. Additionally, players are not permitted to dispose of the vehicle if they do not like where they have to drive it. 2.5 Players may perform ground locking manoeuvres with aircraft at their own risk. If the actions of the aggressor (player performing the goundlock) result in the destruction/death of the other party, he/she will be held liable and will have to compensate the victim. 2.6 Players may not sling any vehicle that has a non-consenting occupant inside, unless hostile role-play has been initiated with the party. You must be on foot beside the vehicle and must declare in text chat that you are attaching ropes to the vehicle. e.g. "Attaching slings to hatchback" 2.7 Players may not hover lower than 100 meters over a green safe zone, players are permitted to land. However, they must endeavour to land as soon as possible. Players may not fly low for an extended period of time over players for no roleplay reason (annoying people is not a valid roleplay reason). Hostile Role-play 3.0 Players must declare before engaging in hostile role-play with another player. The available declaration options are through voice, or text messaging. Players opting to declare via voice will be required to provide evidence of such if required by staff. Declarations must include a demand, consequence, and a reasonable time-frame to respond (min 10 seconds). When declaring on Police, the declaration must include a location in addition to the above. Hostile roleplay is any event that involves the following & all require a declaration: Knocking out another player. Killing another player. Discharging a firearm at another player. A Civilian tasing another Civilian. A Civilian Spikestripping another Civilian. Hostile roleplay that is considered a declaration but does not require one: These are a one-way declaration for the victim and/or their group, and only they may take action. Stealing another player’s vehicle. Stealing/Robbing something from another player. Police tasing a visibly armed civilian (not including holstered pistols) 3.1 Hostile role-play continues for 10 minutes after the last declaration has been sent or the last shot has been fired. During this time you are not permitted to log out or enter any Green Zones. 3.2 Players must be within 1.5km of anyone they are declaring on. 3.3 Police may not send prisoners to prison whilst hostile role-play is being conducted. Hostages 4.0 Players may be taken as a hostage as long as hostile role-play has been initiated. Once taken hostage, the captors must interact with the hostage for the duration of the capture. Failure to comply with this rule will result in the hostage being released by an Administrator. 4.1 You must be willing to negotiate with the police in regards to the amount you wish to receive for your hostages. The police have MAXIMUM set values, however you should expect to negotiate below this value. 4.2 You must give a considerable amount of time from the initial point of contact with the police. Minimum 10 minutes before you may execute your hostage. 4.3 You may not attack the negotiator or take the negotiator hostage as long as your reasonable demands have been met. 4.4 Players are not permitted to have a ‘fake hostage’. This includes taking a willing player or friend as a hostage. Role-play 5.0 Players must role-play all scenarios. Failure to do so is considered fail role-play this can be defined as the act of failing to stick to your in-game persona or behaving in a way that is not typical of a role-play server. Escorting a player and using them as a meat shield in a firefight. Abusing the restrain function to enter/exit vehicles without instruction, or using weapons whilst restrained. Aborting the game whilst in role-play. Storing vehicles or items whilst in hostile rp or in active pursuits. Police reviving players whilst hostile role-play is active. 5.1 Players may not run off if they are released from handcuffs due to being restrained for too long. The only exception to this rule is if there are no players nearby. 5.2 Players must always value their life above all other outcomes. 5.3 Players entering an ongoing firefight to be a nuisance is not permitted. Players will not receive compensation for collateral damage if their actions were negligent. Emergency Services 6.0 Corruption is not allowed. This includes, but is not limited to, activities such as: The selling, giving away, or transfer between factions of medic/police equipment. Intentional killing of detained civilians/suspects or fellow faction members. Medics refusing to revive people they do not like. Medics collecting weapons or gear in their vehicle, though they are permitted to pickup guns before revival to ensure they do not disappear. 6.1 Police/EMS must be on TeamSpeak 3 and in the appropriate channel. 6.2 Police/EMS must log off their slots if they plan on going AFK for an extended period of time. 6.3 Medics are not a threat and should not typically be treated as one. The only exception to this rule is if they enter a hostile area begin reviving people. If this occurs, players are permitted to declare on them. 6.4 Players are not permitted to steal EMS vehicles under any circumstances. Non-Player Robberies 7.0 In order to rob any facility apart from a store, there must be at least 3 players in your party and within 1.5km of the robbery. 7.1 Players must intend to complete a robbery in its entirety. 7.2 When initiating a robbery of a store, players must give any Police & armed civilians in the vicinity 30 seconds to leave. Once this timeframe has concluded, players may shoot Police & armed civilians on sight, unless safezone rules are applicable. 7.3 When initiating a robbery of any facility other than stores, players must give anyone in the vicinity 30 seconds to leave. Once this timeframe has concluded, players may shoot anyone on sight. 7.4 Players are permitted to third party a robbery as long as they send a group declaration to the Police. 7.5 Any players within 1.5km of the federal reserve whilst the expanded KOS zone is active, after a 30 second grace period, that have a primary weapon visible or secondary weapon in hands may be shot. Players exiting vehicles with secondary weapons under these circumstances must be given a chance to holster the weapon before being shot
  4. Disclaimer: These rules are often revised, please make sure you bookmark this page and check back on a regular basis. Last Update: 27/01/2019 OzzyGaming Community Rules 1. Community members must treat each other with respect. Under no circumstances are you allowed to verbally abuse, bully, or belittle anyone in any way. 2. Community members must not direct racist, sexist, homophobic or otherwise offensive behaviour towards another member of the community. 3. Community members must not spam on any of our services. 4. Community members must not advertise or promote another server/community/service. This includes streaming/video channels - only members with the 'Streamer' tag in Discord may post links to their channels. To obtain a Streamer tag, you must contact a Manager or an Executive to request it - you must be reasonably active and your content must recurringly feature Ozzygaming's servers. 5. Community members must not impersonate a staff member. 6. Community members must not have inappropriate usernames. 7. Community members must not, under any circumstances release any personal information about any other community member (AKA Doxing). 8. Community members must not share inappropriate images such as pornography or any other offensive material. 9. Community members must not soundboard in any channel on TeamSpeak or Discord unless it is your channel or you have permission from the channel owner. 10. Community members must abide by instructions from members of staff, if you have an issue with the instruction then please contact a staff member of a higher rank - do not attack the staff member. 11. Real world trading is not permitted. This is the act of trading anything outside of any of our offered services for in-game content.
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