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  1. OzzyGaming FiveM Server Rules These rules are under constant revision and can be changed at any time, While we will attempt to notify players of changes, you are encouraged to regularly check this post. Ignorance of the rules is not a valid excuse, failure to abide by these rules will result in punishment. Last Updated: 07/06/2020 Getting Support & Player Reporting OzzyGamings primary real-time support system is via Helpdesk in TeamSpeak, which can be downloaded here and you can connect to our server via this IP (ts.ozzy.life). Join one of the waiting for support channels and a staff member will speak with you individually when available. When in doubt, this should be your first point of contact and a staff member can direct you in the right direction. If you are in-game you can lodge a support request via the (insert) menu or by typing /report. An admin will endeavour to assist you if one is online and available. For matters that do not require immediate assistance or may require some investigation, players should submit a support ticket on our website here (https://www.ozzygaming.com.au/support/). For general enquiries or crowd support, the #support channel in our discord (https://discord.gg/ozzygaming) offers very fast responses, additionally asking in-game using Via the /OOC chat for general questions is effective. 1.0 General 1.1: Most Important Rule: Use common sense! 1.2: You must follow any instructions given by a staff member without delay. You may appeal a decision or ban via a support ticket on our website. Getting abusive or aggressive with volunteer staff will not help. 1.3: Toxic, argumentative or otherwise troublemaking behaviour will not be tolerated. Any complaints should be directed to one of our support systems and not publicly including arguing/bickering via in-game text chats. 1.4: Trolling is forbidden. This includes injecting yourself into or interrupting other people’s roleplay situations, spamming your microphone/music, baiting police in a manner considered unrealistic or generally acting childishly. 1.5: Character names must be commonly used, accepted in English and not a play on words. Roleplaying the persona of a famous person is not permitted and staff have full discretion over moderating names. 1.6: Exploiting in-game mechanics/cheating is forbidden, players must report any potential exploits they discover. This includes bypassing stamina by jumping, misuse of job actions for personal gain such as repairing your vehicle during a pursuit, circumventing the AFK kicker or using third party software such as trainers, injectors or crosshair overlays. This includes taking advantage of or not reporting ‘backend errors’ such as being given an incorrect job or item by an admin. 1.7: Players must take responsibility for any vehicles they take out of their garage and ensure they are not left or dumped across the city. If stolen, you should report it to police and if broken down, call a mechanic. Abandoned cars may be seized and crushed by the government and only retrieved for a significant fee from staff. 2.0 Roleplay 2.1: Fail roleplay is forbidden. You must act in a realistic, in character manner at all times. 2.1.1: Punishable Examples of Fail Roleplay: - Pulling out a two-handed weapon without being close to your vehicle or container. Bags and bikes cannot contain two-handed weapons. - Using small stunt jumps at high speed or using large stunt jumps in any vehicle. - Not roleplaying damage taken from moderate/serious crashes and continuing as if nothing happened. - Abusing the automatic unrestrain feature which is only to mitigate players being left stranded in the middle of nowhere. You must remain acting restrained while still in roleplay as there is no way to ‘slip handcuffs’. - Using voice chat after being incapacitated. You cannot start talking or yelling, It is only acceptable to act weak/moan and roleplay in that sense. - Using job vehicles for anything other than their intended purpose. - Using unrealistic vehicles (e.g. monster trucks or drag cars) on the streets or in pursuits without adequate roleplay. 2.2: Going “out of character” without an admin present is not permitted. If you are the recipient of poor roleplay or a rule breach, you must finish the roleplay scenario without breaking character and should report the matter after the fact. Threatening staff (or ‘government’) action against a player in roleplay to force them to comply with your wishes is not permitted. 2.3: Metagaming, or using information gained out of roleplay and using it in roleplay is forbidden. 2.3.1: Punishable Examples of Metagaming: - Using information gained from a friend in Discord who is not directly involved in your roleplay. - Toggling player ID’s in-game to ascertain whether someone is an undercover police officer. - Stream Sniping, using a Twitch stream to find the streamer in-game. - Calling for backup via TeamSpeak or Discord while being held at gunpoint without co-transmitting through in-game voice. - Your alternate characters have no knowledge of and can not share information with each other (they are not cousins). Rivalries, grudges and information from other servers also cannot be used in roleplay. 2.4: Powergaming is forbidden. This is when you force your roleplaying narrative on a situation to gain the outcome you desire without giving the other party an opportunity to influence it. 2.4.1: Punishable Examples of Powergaming: - Deciding that you have received fatal injuries when they were only minor to avoid roleplaying with emergency services or getting revived. This includes respawning when you have been advised that emergency services are en-route and you have been receiving first aid. - Quickly rejoining a gunfight or situation after a debilitating injury. - Destroying items/assets while being held at gunpoint so that your captors do not make a financial gain. - Killing another person because they witnessed you break the law. - Roleplaying that you have superpowers or impairments that limit roleplay for others. - Knowing and using the limits of server rules to protect yourself in roleplay. - Malicious/Hostile actions against other players for no reasonable benefit, including revenge on police. - Storing/garaging vehicles, items, money or weapons before roleplay has completely finished where another party can no longer access it. 2.5: You must reasonably value your life at all times. This includes cooperating with demands made of you when clearly outnumbered or outgunned where it is unlikely that you would be able to successfully defend yourself. Committing suicide or endangering your life such as jumping off high ledges is also not permitted. 2.6: Terrorism or a real world event roleplay (e.g. COVID-19) is not permitted without prior management approval. Additionally, forced sexual roleplay is not permitted. 3.0 Combat & Hostile Roleplay 3.1: A declaration must be conveyed via voice before engaging in hostile roleplay. When declaring, you must clearly state what reasonable action you want the target player to do accompanied with a threat which could be verbal or implied by pointing a gun. You must allow a reasonable amount of time for the target player to comply. A declaration made to a player applies to each whole group respectively. 3.2: Pointing a lethal gun is considered a hostile action in the view of the victim and their immediate group. An adequate role play reason is required to point a gun at another player and should be accompanied by a declaration. Police pointing a non-lethal taser is not considered a hostile action unless it is fired. 3.3: A hostile situation is considered ”ongoing” at that general location (or an active pursuit) for 5 minutes after the last overt hostile action between the involved parties. If people escape and you find them later elsewhere, a new declaration would be required if reinitiating hostilities were necessary. 3.4: Random Deathmatch (RDM), intentionally trying to harm/kill another person without any prior roleplay or reason is not permitted. 3.5: Vehicle Deathmatch (VDM), intentionally using your vehicle to randomly hit players or mow down multiple people is not permitted. Using your vehicle as a weapon to save your life when threatened is allowed. 3.6: Intentionally stealing or damaging a player's vehicle/items is considered a declaration for the victim to retaliate but not initially for the aggressor. In this case, reasonable force must be used tailored to suit the situation as immediately shooting someone for kicking your car is deemed unreasonable. 3.7: A police pursuit is not considered a hostile activity. A declaration to the police is required to engage in hostility, note that vehicle to vehicle voice chat can be unreliable. If police begin obviously and intentionally ramming you (Pit Maneuvers) you can class this as initiating hostile roleplay. 3.8: Taking hostages is permitted. You must actively and regularly roleplay with the hostage to ensure they are getting a benefit out of the role play and not waste their time. Groups must use voice rather than out of game chats while nearby a hostage. Using friends or willing participants as hostages is not permitted. Hostages can not be forced to withdraw from bank accounts or houses, only their persons and vehicle. 3.9: Stealing from or taking police hostage is not permitted. You may only tie them up or via other roleplay means slow them down to aid your escape. 3.10: Civilian group sizes are to be limited to a maximum of 6 people while involved in hostile roleplay. This limit is increased to 10 if the group is an approved organisation. 3.11: Combat logging is not permitted. If you are incapacitated, you must wait to be revived or respawn before disconnecting. You cannot disconnect while actively or recently involved in a roleplay or hostile situation. 3.12: New life rule: If you are incapacitated and respawn you forget all relevant events that lead to your death. Revenge for something that happened in a previous life is not possible. You must not return to the scene of your death for 10 minutes after respawning or until the area is cleared of involved people, whichever is longer. 4.0 Robberies, Raids & Illegal activities 4.1: Store/Bank robberies must not be conducted to bait, distract or kill police and must only be commenced with the full intention to finish the robbery and escape. Robberies are not KOS (Kill on Sight) and a level of roleplay must be maintained as per the specific rules below. 4.1.1: Negotiating is the preferred manner of conducting store/bank robberies. Players are permitted to complete hostile robberies on a ‘sometimes’ basis. If staff deem people to be continually unwilling to negotiate, it is deemed as powergaming. If a hostage is used during a robbery, players must negotiate with police, lying about having a hostage is not permitted. Note: The success rate of escaping is much higher when you negotiate. 4.1.2: Once negotiations have commenced a hostile robbery can no longer randomly begin. Negotiations must be carried out via voice between parties using a designated spokesperson whom cannot be harmed during negotiations. Each party must be fair and willing to budge on demands, you can’t always get what you want. All agreed terms must be duly fulfilled. Negotiations can only end under the following scenarios: - Both parties agree to the terms. (A mutual ‘green light’ is to be confirmed when the escape can begin.) - A hostage is harmed or repeatedly threatened. (If threats, police must first give a warning) - Police willingly breach the reasonable demands of the criminals - Negotiations have stalled. (In this case, a 5-minute timer can be initiated by the police signalling if an agreement is not reached, negotiations are off. Police may then make a tactical attempt to secure the hostage.) 4.1.3: If a group does not wish to negotiate their way out, it can be initiated as a hostile robbery. A hostile robbery is not KOS and requires a level of warning to police. This can be done by firing warning shots in the direction of police and giving a reasonable time for them to react or by shouting a declaration via voice chat, ensuring you are heard. Police must not immediately breach a building unless reasonable attempts to contact the suspects have failed or shots have been fired. 4.1.4: Group members may be on the outside of a robbery location as a ‘getaway driver’ or ‘scout’ only, this does not need to be disclosed. Outsiders may not become hostile with police unless they enter the building within police view or overtly join the hostile group such as getting in a car together. To be clear, outsiders can not join the gunfight or declare on police while across the street, loitering in front of the building etc. The police shall give move on orders to anyone in the vicinity of a robbery and may temporarily detain anyone who fails to comply. 4.1.5: Criminals are permitted a maximum of 2 Motorcycles and police permitted a maximum of 2 Helicopters (Polair) during robberies. 4.1.6: Groups/individuals may conduct a maximum of 1 large bank/union style robbery per day. If a priority (recent robbery) has been activated, players are not permitted to start a robbery for 45 minutes. If staff request a robbery to be cancelled via chat, it must be abandoned. 4.2: Police are aware of many known drug locations across the map. Police are permitted to enter or raid these locations and, with probable cause search any person or vehicle in that area. 4.2.1: If police are obviously raiding a drug location such as having a large number of police on the scene, placing spike strips and wielding lethal weapons, this can be considered initiating a hostile action. When possible, a declaration/roleplay should be used, value of life rule applies and should be considered before engaging anyone. Police entering a location peacefully including asking questions and requesting to conduct searches is not hostile. 4.2.2: For the sake of clarity, to be considered illegal a person must be in possession of either the raw or finished main drug ingredient (such as leaves). Consumer items or additional ingredients only constitutes circumstantial evidence. 4.3: Scamming or falsely selling/trading guns or other items is permitted, such as running off without fulfilling the deal or using it to rob someone. Scamming is considered hostile and not permitted within safe zones. Scamming the full sale of a vehicle is not permitted. 4.4: Misleading players about the accuracy of mechanical upgrades or number of strikes is permitted when selling vehicles, including within safe zones. Buyers are encouraged to research a vehicle with their mechanic or the police to verify the seller's claims. 5.0 Police, EMS & Jobs 5.1: Police or EMS must be in the appropriate TeamSpeak channel while on duty 5.2: All jobs must follow their protocol, act in a professional manner and be dedicated to actively serving others while shown on-duty. 5.3: A level of corruption in jobs is allowed provided it isn’t considered powergaming, getting caught generally results in punishment, demotion or removal from the faction. Senior Police (CO+) and Police CID cannot be corrupt due to the unfair power and ability to avoid repercussions. 6.0 Map restrictions & locations 6.1: Safe zones are places that offer players an area where they can play without fear of hostility and are marked on the map. 6.1.1: Green (strict) safe zones are areas where hostile actions can not be started or brought into them. These include most car dealerships and character spawns. 6.1.2: Blue safe zones are areas where hostile actions can not be started, however, it can be brought in/through that area so long as uninvolved players are not forcibly included in the hostility. These include most police stations and hospitals. 6.2: Fort Zancudo Military Base and the Aircraft Carrier are restricted areas, players are not permitted. 7.0 Finances & Economy 7.1: You must pay any legitimate invoices from businesses as soon as practicable, scamming businesses by failing to pay an invoice is not permitted. Contact a staff member if you wish to dispute an invoice on your account. 7.2: If you have made little or no effort to pay outstanding invoices, fines and continue to amass further debt, you may be issued a warning to cease all criminal roleplay and work towards paying this off. Further failure to pay debts will result in a bankruptcy ruling with a full character wipe and a possible temporary ban. In some instances, the government will seize your vehicles to recover your debts. 7.3: Transferring of assets or money between your multiple characters including the use of a middleman is not permitted. This also includes transferring/using items while not on duty in relevant jobs such as police guns. 7.4: Dumping your inventory items, weapons, cash or vehicles etc. to other players, characters or friends when leaving the server or killing off an old character is not permitted without specific management approval. 8.0 FiveM General Guidelines (The guidelines give players an understanding of ‘the spirit of the server’ and how it is meant to be enjoyed. While guidelines are not as strict as rules, continued disregard of these can result in warnings and bans.) 8.1: A working microphone is required when roleplaying with others on the server. You must obtain permission from a manager to not use a microphone given a suitable reason is provided. 8.2: Characters should have a thought-out, defined personality and character traits which are roleplayed when you play as that character. If you plan to roleplay as an old person or another gender, you would need to stick to that persona and act in a realistic way. e.g. an elderly character wouldn’t be able to sprint everywhere or be good in combat. 8.3: You should separate your types of roleplay/activities across multiple characters, one character should not be involved in multiple different ventures at once. For example, an off duty police officer would avoid getting involved in illegal activity as they may face demotion or being fired. 8.4: Interaction with other players should be well thought out. You should endeavour to provide each other with an immersive experience that is enjoyable for all parties and not set out to grief/upset another player or group. Bullying is not permitted. 8.5: A level of confrontation, swearing, slander, or getting worked up in roleplay is allowed if it is in line with your character's persona. Excessive, over the top or unnecessary abuse to particular players is not permitted. Know your audience, friends may laugh and random people may be very offended. If asked to stop you must respect that. 8.6: Interaction with Police: Remember police officers have a duty to enforce the law and you should reasonably comply with their roleplay. Once you have been arrested and have been taken to a police facility, your roleplay transitions from hostile roleplay to an investigative type of roleplay. During this time your friends cannot try to break you out, launching an attack on a police facility is not permitted. Being overly hateful or abusive to the police is not allowed. Occasionally ‘losing’ is part of the roleplay experience, you should expect to periodically receive fines, jail time or repercussions from your criminal activities. Police may at their discretion allow lawyers to come into a police facility, provided they are suitably dressed and add to the roleplay. 8.7: Interaction with EMS: When incapacitated you should roleplay with EMS in a meaningful way and to the best of your ability provide accurate information about your injuries, not downplaying or exaggerating them to suit your needs. EMS is considered a friendly faction that will treat everyone equally regardless of affiliation with professionalism. Killing or interfering with EMS is not permitted unless you have declared for them to leave and they fail to comply. 8.8: Killing another player should be used as a last resort when all other roleplay avenues have been exhausted, setting out with the intent solely to kill is not allowed. If people are cooperative, you should spare their life. 8.9: Crime is a large part of the server. However, career criminals such as characters who continually rob banks/stores/players with limited other standard or legal roleplay are not permitted. Your character should engage in a wide range of interpersonal roleplay that builds up character rather than criminal notoriety. The police force has a Criminal Investigations Division who actively look out for organised crime and known criminals. They have access to tools that will aid them in finding criminals and illegal business dealings, as well as punishments and powers approved through management. Hardcore criminals generally avoid interacting with police and you should be mindful of the attention you gain from the police; if you’ve committed a serious crime you should lay low for a while. Repeated criminal activity will likely end up in harsher police punishments and staff attention. 8.10: Conflicts between organisations are expected regarding trades, members or disputed territory. Both conflict and cooperation lead to great roleplay and organisations must find a happy balance between the two. Strong alliances and monopolies stagnate the criminal world and should be avoided. Organisation rules apply at all times. 8.11: Community leaders consist of people who are business owners, organisation leaders or high ranking police/EMS personnel. These people should be a leading source of quality storylines and consistently strong roleplayers that are held to a higher standard. Leaders must dedicate the majority of their FiveM time on the OzzyGaming server and maintain a high level of activity to hold their position
  2. Whitelisted Businesses Businesses are management approved whitelisted player-owned businesses. In order to be considered as a business owner, you must complete a business application. Applicants must be active, dedicated to our server, have an above standard level of roleplay, and have the ability to lead. Businesses are vital to the success of our server. Thus, as a business owner, you are considered a community leader, and are held to a higher standard under our rules. This should not be taken lightly, as many people will look to you when seeking progression. Rules Last Updated: 01/04/2020 (Breaching any of these may result in a strike or your removal as a business owner.) Business owners are required to pay a $50,000 business bond when signing their contract. Business contracts will be up for renewal every two months. Businesses are non-transferable. Business owners, and employees must use their provided TeamSpeak 3 channels when working. Business owners must actively monitor the business whitelisting application Discord channel to hire community members. As of 01/10/2019, business whitelisting applications on the forums are redundant. Business Discord servers must be owned by OzzyGaming. New businesses will be provided with a base Discord server in advance and given full access to modify it. If a new owner is taking over an existing business, they will be provided with the existing server. Business owners and their management must uphold the values of our server. Moreover, they acknowledge that they are community leaders and will be held to a higher standard than regular community members. Business owners must not bring the community into disrepute. Only 2 members of the business are allowed to have the Owner/Boss rank in game Hiring friends is fine. However, this must be balanced with hiring new players. Business owners must remain active to maintain their business. This does not mean playing every day. However, extended absence of more than a week will likely result in their forfeiture of the business. Business owners must inform management if they wish to go on leave for an extended period of time. However, they must make arrangements to pay their employees. Moreover, they must have assigned a 2IC to act in their absence. Going on leave must not be for an arbitrary reason, if a business owner is burnt out, it is time to pass on the torch to another community member. It is fine for businesses to engage in hostile roleplay occasionally. However, they must not primarily revolve around this type of roleplay. Business owners are free to engage in illegal/dodgy business. However, there must be a legal legitimate business front. Business managers (not owners) may not hold a high-ranking position in another business or community. However, they may hold an administrative position in Police/EMS (they may not be a part of either Cabinet). Business owners may not hold a high-ranking position in another business or community. Mechanic and Car dealership owners must ensure that their employees are completing the invoice forms provided by Management. Business owners can use their society as banking system to store other people's money as long as a DOCUMENTED fee is applied. However if Business owner are caught asset transferring or aiding others in doing so, ALL involved will face a permanent removal from the community and the owner will have their business seized. Business owners will be subjected to a fine, which will be 30% of their society balance, if the Criminal Investigation Division can prove that the business is conducting illegal activities. Business owners will have 2 weeks to pay this fine, or they forfeit their business. Business owners must conduct their affairs in-game when appropriate. For example, all money laundering activity/correspondence should be conducted in-game rather than TS3/Discord.
  3. ArmA 3 Altis Life Rules (Last Updated: 19/08/2019) General Rules 1.0 Do not metagame. Metagaming can be defined as the act of gaining information outside of role-play and using it in role-play, for example: using out of character communication to summon a friend to help you. 1.1 Do not troll. Trolling can be defined as continuously performing an action to annoy/upset or provoke a reaction from other players. 1.2 Do not real-world trade. Real-world trading is the act of trading anything outside of OzzyGaming for in-game items or vice versa. Players that real-world trade risk being permanently banned from all services without warning. 1.3 Do not exploit. Exploiting can be defined as taking advantage of an in-game bug/flaw for personal gain. 1.4 Do not use teleport based in-game functions to escape role-play. 1.5 Transferring gear/vehicles between factions is not permitted. It does not matter if you are transferring them to another player. 1.6 Do not "RDM". Random Deathmatch can be defined as the murder/attempted murder of another player without a role-play reason. 1.7 New life rule. When you die and respawn, you may not re-attend the scenario that you died in. You may not faction swap to circumvent this rule. Once you respawn, you do not have any recollection of past events in role-play. You may return to the same area (within 1.5km from your death) after 15 minutes (presuming the role-play scenario has concluded). 1.8 Power-gaming. Power-gaming is the act of working towards a goal without the intent of role-play. Power-gaming may include, but is not limited to, activities such as: Civilians engaging hostile roleplay in groups larger than 8 when not committing a major robbery Excessive hostile role-play towards new players 1.9 Green Safe Zones are areas which hostile role-play cannot be commenced or brought into. These areas are reserved for role-playing and should not be interfered with. Civilian operated MRAPs (Strider, Hunter, Ifrit) are not permitted inside any city strict safe zone. 1.10 Blue Safe Zones are areas where hostile role-play cannot be started inside, but may be brought in from outside. Hostile roleplay can be initiated inside the safe zone if a player is robbing a store and is confronted by police Hostile roleplay can be initiated if a suspect is apprehended by police, however roleplay must be followed and relevant declarations made (see section 3) Vehicles may be stolen however you may be shot by owner or group. 1.11 City Zones (blue circles) are areas that do not allow any of the following: Civilians are not permitted primary weapons, with the exception of the PDW, inside City Zones. Civilian operated MRAPs (Strider, Hunter, Ifrit) are not permitted inside City Zones. 1.12 Red Zones are areas where players may initiate hostile role-play without a declaration, provided both parties are inside the zone. 1.13 You may not switch factions to join in roleplay that has already begun. 1.14 You may not commit any major crime within fifteen (15) minutes of a server restart. Vehicle Rules 2.0 Players may not run over another player for any reason, or intentionally get themselves run over for any reason. If a player is run over during hostile roleplay, whether directly or indirectly, and the vehicle driver or their party can provide evidence to a staff member that they were not at fault, they may shoot the runover player. If a player is run over accidently during hostile roleplay, they must be left to take the first action, or until 5 seconds has passed at the end of animations. Taking the first action can be defined as any activity that requires player input once animations have finished. 2.1 Players may not destroy anyone's vehicle including their own without a valid role-play reason. 2.2 Vehicle ramming without a valid roleplay reason is not permitted. 2.3 Police are permitted to destroy any illegal vehicles using a Satchel Charge. However, they must wait until hostile role-play has concluded. 2.4 Players may not use a Truck Mission for anything other than their intended purpose. If they accept the mission, they must complete the mission. Additionally, players are not permitted to dispose of the vehicle if they do not like where they have to drive it. 2.5 Players may perform ground locking manoeuvres with aircraft at their own risk. If the actions of the aggressor (player performing the goundlock) result in the destruction/death of the other party, he/she will be held liable and will have to compensate the victim. 2.6 Players may not sling any vehicle that has a non-consenting occupant inside, unless hostile role-play has been initiated with the party. You must be on foot beside the vehicle and must declare in text chat that you are attaching ropes to the vehicle. e.g. "Attaching slings to hatchback" 2.7 Players may not hover lower than 100 meters over a green safe zone, players are permitted to land. However, they must endeavour to land as soon as possible. Players may not fly low for an extended period of time over players for no roleplay reason (annoying people is not a valid roleplay reason). Hostile Role-play 3.0 Players must declare before engaging in hostile role-play with another player. The available declaration options are through voice, or text messaging. Players opting to declare via voice will be required to provide evidence of such if required by staff. Declarations must include a demand, consequence, and a reasonable time-frame to respond (min 10 seconds). When declaring on Police, the declaration must include a location in addition to the above. Hostile roleplay is any event that involves the following & all require a declaration: Knocking out another player. Killing another player. Discharging a firearm at another player. A Civilian tasing another Civilian. A Civilian Spikestripping another Civilian. Hostile roleplay that is considered a declaration but does not require one: These are a one-way declaration for the victim and/or their group, and only they may take action. Stealing another player’s vehicle. Stealing/Robbing something from another player. Police tasing a visibly armed civilian (not including holstered pistols) 3.1 Hostile role-play continues for 10 minutes after the last declaration has been sent or the last shot has been fired. During this time you are not permitted to log out or enter any Green Zones. 3.2 Players must be within 1.5km of anyone they are declaring on. 3.3 Police may not send prisoners to prison whilst hostile role-play is being conducted. Hostages 4.0 Players may be taken as a hostage as long as hostile role-play has been initiated. Once taken hostage, the captors must interact with the hostage for the duration of the capture. Failure to comply with this rule will result in the hostage being released by an Administrator. 4.1 You must be willing to negotiate with the police in regards to the amount you wish to receive for your hostages. The police have MAXIMUM set values, however you should expect to negotiate below this value. 4.2 You must give a considerable amount of time from the initial point of contact with the police. Minimum 10 minutes before you may execute your hostage. 4.3 You may not attack the negotiator or take the negotiator hostage as long as your reasonable demands have been met. 4.4 Players are not permitted to have a ‘fake hostage’. This includes taking a willing player or friend as a hostage. Role-play 5.0 Players must role-play all scenarios. Failure to do so is considered fail role-play this can be defined as the act of failing to stick to your in-game persona or behaving in a way that is not typical of a role-play server. Escorting a player and using them as a meat shield in a firefight. Abusing the restrain function to enter/exit vehicles without instruction, or using weapons whilst restrained. Aborting the game whilst in role-play. Storing vehicles or items whilst in hostile rp or in active pursuits. Police reviving players whilst hostile role-play is active. 5.1 Players may not run off if they are released from handcuffs due to being restrained for too long. The only exception to this rule is if there are no players nearby. 5.2 Players must always value their life above all other outcomes. 5.3 Players entering an ongoing firefight to be a nuisance is not permitted. Players will not receive compensation for collateral damage if their actions were negligent. Emergency Services 6.0 Corruption is not allowed. This includes, but is not limited to, activities such as: The selling, giving away, or transfer between factions of medic/police equipment. Intentional killing of detained civilians/suspects or fellow faction members. Medics refusing to revive people they do not like. Medics collecting weapons or gear in their vehicle, though they are permitted to pickup guns before revival to ensure they do not disappear. 6.1 Police/EMS must be on TeamSpeak 3 and in the appropriate channel. 6.2 Police/EMS must log off their slots if they plan on going AFK for an extended period of time. 6.3 Medics are not a threat and should not typically be treated as one. The only exception to this rule is if they enter a hostile area begin reviving people. If this occurs, players are permitted to declare on them. 6.4 Players are not permitted to steal EMS vehicles under any circumstances. Non-Player Robberies 7.0 In order to rob any facility apart from a store, there must be at least 3 players in your party and within 1.5km of the robbery. 7.1 Players must intend to complete a robbery in its entirety. 7.2 When initiating a robbery of a store, players must give any Police & armed civilians in the vicinity 30 seconds to leave. Once this timeframe has concluded, players may shoot Police & armed civilians on sight, unless safezone rules are applicable. 7.3 When initiating a robbery of any facility other than stores, players must give anyone in the vicinity 30 seconds to leave. Once this timeframe has concluded, players may shoot anyone on sight. 7.4 Players are permitted to third party a robbery as long as they send a group declaration to the Police. 7.5 Any players within 1.5km of the federal reserve whilst the expanded KOS zone is active, after a 30 second grace period, that have a primary weapon visible or secondary weapon in hands may be shot. Players exiting vehicles with secondary weapons under these circumstances must be given a chance to holster the weapon before being shot
  4. Disclaimer: These rules are often revised, please make sure you bookmark this page and check back on a regular basis. Last Update: 27/01/2019 OzzyGaming Community Rules 1. Community members must treat each other with respect. Under no circumstances are you allowed to verbally abuse, bully, or belittle anyone in any way. 2. Community members must not direct racist, sexist, homophobic or otherwise offensive behaviour towards another member of the community. 3. Community members must not spam on any of our services. 4. Community members must not advertise or promote another server/community/service. This includes streaming/video channels - only members with the 'Streamer' tag in Discord may post links to their channels. To obtain a Streamer tag, you must contact a Manager or an Executive to request it - you must be reasonably active and your content must recurringly feature Ozzygaming's servers. 5. Community members must not impersonate a staff member. 6. Community members must not have inappropriate usernames. 7. Community members must not, under any circumstances release any personal information about any other community member (AKA Doxing). 8. Community members must not share inappropriate images such as pornography or any other offensive material. 9. Community members must not soundboard in any channel on TeamSpeak or Discord unless it is your channel or you have permission from the channel owner. 10. Community members must abide by instructions from members of staff, if you have an issue with the instruction then please contact a staff member of a higher rank - do not attack the staff member. 11. Real world trading is not permitted. This is the act of trading anything outside of any of our offered services for in-game content.
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