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G'day everyone. The development team would like to touch basis concerning the current state of the server and where we want to be in the very near future. We are very thankful to those of you who have been accommodating of our testing. One sync (32+ slots) The One sync framework has come a long way over the past couple of months to the point where we have been able to optimize our scripts and identify the incompatibility of certain things when moving to the new framework. There will be the odd network hiccup here and there, this is merely the nature FiveM’s early access for One Sync. Scripts At this stage, we have been delighted to see that all of our scripts can handle the server strain from 32+ players and it seems like our hard work in this department really has paid off. Server strain aside, we are aware that we do have bugs that need to be addressed that are not related to the change to 32+ slots, and they will be in due time. There is, however, one last issue in direct relation to the shift to a 32+ slot server that we need to diagnose and overcome, that issue is texture loss. Vehicles FiveM has indicated to server creators (this is in my own words) that due to the nature of One sync, server developers will need to make sure that the vehicles/custom mapping placed on their servers are optimized and aren't using too many client resources. Unfortunately, a lot of the requested vehicles that have been placed on the server are terribly unoptimized and hog a lot of client resources At this stage, we are looking at disabling some of those vehicles to see if they make any notable difference to the texture loss. Our long term goal here is to optimize every addon vehicle we have. YMAPS (Custom Mapping) Concerning YMAPS (custom mapping), we are already in the process of disabling most of this to see if it makes a notable difference to the resource usage, these will be restored at some point as long as they are not hogging too many client resources. We will be working very hard to reduce the strain some of these vehicles and map objects are having on our server so that 64 slots is genuinely playable. Common Development questions (Not related to One sync) Where is the phone script, bring it back: The current phone script merely is here as a placeholder as we have suspicions that this is one of the leading causes of server lag. Once we analyze this script further and disprove this notion, it will be added back on the next server update. We are aware that some messages are in Frogolian, please bear with us concerning this. We know a lot of you are missing the call functions and money transfers that were available on the old phone. We are too! So we’re working on resolving this as best we can. Where is the wallet script, bring it back: This script has been proven to be a leading cause of our server lag due to the inherent nature of what it does. We will be working at rewriting this script to improve the performance significantly and adding it back in the near future. Where is the finger point script, bring it back: Most of you already may have noticed, but this is back in the game as we speak. Where is the cross arms script, bring it back: The cross arms script has an issue where it is easy to hide a gun behind the animation which does not seem fair in our opinion, we will be adding some additional checks to this animation, once that is complete, it will be re-added. Management and the Development team appreciate the patience a lot of you have displayed, and hopefully, this can clear up some of the misconceptions and questions some of you may have. Cheers. If you have any further relevant questions, please post them below, and the development team will do their best to answer.
G'day Gamers! Seasons greetings from the server management team. I am very excited to announce the release of our highly anticipated FiveM 2.0 update. The development team has been hard at work over recent months in completely overhauling our server in order to a create a more stable, enjoyable and balanced game for everyone to be a part of. We are really excited to bring some new light for what is the most popular server in the region and keep things fresh and enjoyable. We appreciate everyone's patience in recent months and we're sure it will be worth the wait. We want people to discover the update for themselves and I won't be posting any further features or changelogs here, however one will be posted on release. We have done our best to squash all the bugs that we've seen through internal testing and we will continue to push frequent updates post-launch. All FiveM servers will be taken offline at 6:30 pm AEDT on Tuesday night (11th) and will be down for approximately 30 minutes. We expect all 3 servers to be back up and running at 7:00 pm. We will be maintaining a high staff presence on launch to assist you with any questions or bugs. Further information will be released tomorrow. Kind Regards, -- Zaydan Community Manager