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Merry Christmas Gamers! On 2.0.0 Launch, we decided to do something a bit different with jobs. At this point in time, there are currently two jobs that allow level progression. Landscaping and Trucking. The aim here is to steer all of our jobs away from the mundane type jobs. At some point, we will create high scores for all jobs that take advantage of the leveling system for those of you who are competitive. Additionally, once the leveling system is in a more perfected state, we will be looking at holding competitions for the most levels gained over a week, or something similar to this. The main aim with the job update is to reward players for the time spent on these jobs, and offer some basic progression. As it currently stands, both Landscaping, and Trucking will provide you with more money with each level you unlock. Furthermore, with every new level unlocked, you will gain a new vehicle. This is relatively insignificant for Landscaping. However, if you are a Trucker, this can be incredibly handy as you can unlock larger and faster trucks... Oh yeah, and some addon trucks that are not available for sale. Let's talk numbers. Attached below is a couple of handy tables that should help you in deciding if these jobs are worth it or not. Landscaping Information Trucking Information Which job should we make next? Leave some suggestions. If you come across any bugs, or have any suggestions as to how we can do this better, let us know, we're all ears.
G'day Gamers! Seasons greetings from the server management team. I am very excited to announce the release of our highly anticipated FiveM 2.0 update. The development team has been hard at work over recent months in completely overhauling our server in order to a create a more stable, enjoyable and balanced game for everyone to be a part of. We are really excited to bring some new light for what is the most popular server in the region and keep things fresh and enjoyable. We appreciate everyone's patience in recent months and we're sure it will be worth the wait. We want people to discover the update for themselves and I won't be posting any further features or changelogs here, however one will be posted on release. We have done our best to squash all the bugs that we've seen through internal testing and we will continue to push frequent updates post-launch. All FiveM servers will be taken offline at 6:30 pm AEDT on Tuesday night (11th) and will be down for approximately 30 minutes. We expect all 3 servers to be back up and running at 7:00 pm. We will be maintaining a high staff presence on launch to assist you with any questions or bugs. Further information will be released tomorrow. Kind Regards, -- Zaydan Community Manager
G'day Gamers. After hundreds of hours of development, many early mornings pulling my hair out, and of course, testing... The development team is proud to release the change log for 2.0. This is the more in-depth change log. If you would like to view a simplified version, then you may click here. PLEASE NOTE: We have only been able to test to a certain point. It is likely that you will encounter a few bugs if you do find a bug, please report it to a team member. This change log is not exhaustive. I will post a less in depth change log with every feature I have noted. Characters With this new build of the server, we have made some massive modifications to characters. Instead of three characters, a decision was made to limit maximum characters to two so that players can focus on progressing their characters. In addition to the max character limit modification, we have also created character specific cash/ bank accounts/ vehicles/ properties/ criminal records. Players will no longer be able to create, delete, and switch their characters on the fly as this is commonly abused. Instead, we have decided to place a character modification marker at the International Airport that will handle all of those functions. Loading screen & Join transition Update on the Loading Screen: We have currently disabled this due to the amount of server load that occurred on the launch of 2.0.0. We are still working on a fix. Most communities in FiveM use the same loading screen or very similar styles. We wanted to steer away from the generic loading screens and create something (to my knowledge) is unique. Instead of the generic loading bar and the same song playing every session, we have decided to select a different song per session, the list is not extensive at the moment. However, we are willing to add more songs in the future. Moreover, we have decided to display your steam information on the loading screen itself. This will show your steam name and display picture. We also thought it would be a great idea to display your overall amount of hours played on the server. Lastly, we have added a quote block that will post a random quote every session. In addition to this brand new loading screen, we have decided to add a smooth join transition, instead of immediately spawning after the loading screen, a sky camera will now play. Player wallet In an effort to minimalise the amount of information on the HUD, we felt it would be best to store player finance information and job information off-screen. Players will have to option to press the "K" button to bring this information on-screen. The wallet will appear for a short time and will fade off the screen a few seconds later. Information stored in the wallet: Job information On hand cash balance Bank balance Society balance (if you're an owner of a business). Server chat We decided to revert our chat to the basic FiveM version. This version has a few compelling features. This chat allows the use of chat suggestions, so we have included a suggestion for every available command. This is just the tip of the iceberg, you will all discover many quality of life changes along the way. Additional chat commands: "/Flip" - This is a very basic command that will return either "heads" or "tails". There is a 50% chance to get either result. This command was requested by our more questionable community members... *cough* gamblers *cough*. "/StreamerMode" - This was an incredibly widely requested feature and took quite a while to get right. In essence, this function will completely clear your screen of all aspects of the HUD, including chat. (bar the speedometer, fuel percentage, and ELS in vehicles. We will look at progressing this function to remove HUD elements whilst in a vehicle in the near future). "/ToggleHints" - This will toggle on-screen player hints (they can get pesky). Removable licenses All of the licenses listed below can be removed by the Police if a player has broken the law. This addition aims to hold players responsible for their actions in character. If a player does not have any of these licenses and is in possession of an object that requires a license, they will have to answer to the Police if discovered. Weapon Licenses: Players will now be able to purchase different tiers of weapon licenses, There are four tiers in total. Each tier will unlock different types of weapons. Driving License: Players will now be required to have a drivers license to drive legally. This license is obtainable at the DMV (next to the Los Santos Hospital). The development team dabbled in the possibility of making you all do driving tests but thankfully decided that this is a game, and would be a waste of time. Instead, players must complete a simple theory test. As mentioned previously, this license will be required to drive legally, this does not mean that you cannot physically drive vehicles, like on other servers. Overhead player ID's: Ideally, we would be more than willing to remove the overhead player ID's in a heartbeat. However, rule breakers and trolls are the only things preventing this. In lieu of this removal, we decided to implement a compromise in the form of toggleable player ID's. By default, player ID's will be disabled. However, players will have to option of press the "U" key to enable them for 30 seconds. After 30 seconds, they will automatically turn off. This is designed to allow the player to quickly toggle the player ID's and obtain the server ID of a rule breaker to report them. Oh yeah... Thanks to some useful GTA 5 native functions, you cannot see them through walls anymore. Police/EMS Changes As mentioned previously, Police now have the ability to remove any license (for a valid reason). Additionally, Police now have the ability to check unpaid fines using their F6 menu so it may be a good idea for players actually to pay their fines for once! When a player is being searched, or their license is being checked, a courtesy notification will appear on their screen. Additionally, the Police spawner menu is now actually working (surprising, right?) we have also added a few new objects for Police to try out. Police will also find a new option in their menu... A gun residue test! Players who have fired a gun will have gunshot residue on their hands, which can be detected by the Police. However, players may take a drip in some water for 30 seconds and wash it off... CaN wE hAvE a CaD bOsS?!? After many hours of work, we are pleased to provide all of our law enforcement officers a very simple CAD. This cad has been built from scratch and has unique features that others do not have... Plate checking is now available in-game through the CAD! Other features include looking up criminal records and viewing unpaid fines by using the character name as a reference, there are more features, however, you must discover those yourselves. To streamline requests for backup, we have implemented a script that is triggered by entering /bk 1, /bk 2, /bk 3, /bk 4, /bk 5. This script will play a short sound clip that has been acquired from the base GTA game files to create a more "familiar" backup sound notification when Police receive this backup request, it is automatically punched into their GPS. Very many Police changes, much wow. We have also decided to make spike strips easier. Simply press "LEFT ALT + ARROW KEY DOWN" to place three spike strips in front of you. You can then pick them up again by pressing "LEFT ALT + ARROW KEY UP". EMS can now replenish supplies, go on and off duty, and pull out vehicles in Sandy Shores and Blaine County. Additionally, players, when incapacitated now have the option to send a distress signal to EMS on duty which will allow on-duty personnel to pinpoint a patient on the map. A prompt will appear on-screen to someone who is incapacitated. Time/Weather Modifications ANNOUNCEMENT: Time Sync! It is always pesky when someone is pulled over by a Police officer and claim you are driving at night time without your lights on... When it is... daytime? With this update, we have added time syncing. Additionally, dynamic weather has been added to spice things up every now an again! Robberies In this update, we have tried to spice things up a bit with the addition of scaled robberies, in the past, players were merely able to rob stores and banks. However, in this update will be able to rob stores, the jewellery store, banks, and the Union Depository! We will leave it up to you to figure out which one pays the most, however, the higher the payout, the more Police are needed online and the more difficult it is. One last minor detail - you actually need a gun to rob stores! Apartment modifications Apartments have received a somewhat more significant update. Every single apartment in Los Santos with the exception of The Low-End Apartment now have corresponding garages. Yes, we have heard your cries and decided to cave. The aim here to provide more of a reason to own apartments. Each apartment you unlock, means you have access to more garages! These garages are only visible to apartment owners. Additionally, the development team has added apartments in Sandy Shores and Blaine County. At this point in time, they do now have corresponding garages. However, they may be added in due time. Safe Zones We have decided to make safe zones a bit more noticeable on the map... Blue Zones, represented by... You guessed it... A blue circle! Have been implemented. Head on over to our updated rules to learn more about the rules surrounding them, however, in a nutshell, Blue Zones are a less intensive version of Green Zones. They are not enforced by a script. However, they will be enforced by staff... Green zones are now enforced by a script, players will be unable to attack each other in these zones... Except for the Police, they can do anything in them. Civilian Knockouts/Restraining/Dragging Now this one took a lot of trial and error... Again, another script that is unique to our server. Civilians now have the capability to "knock someone out". To knock someone out, an armed player simply has to press "Shift + L". This will knock the target our for about 15 seconds. To prevent abuse, this function will only be available for re-use after 5 minutes. Once the target player is knocked out, they may be zip tied. Once they are zip tied, they can be dragged with a rope. If you would like to un-zip tie a player, just buy a pair of pliers and use it on your victim! New Shop & Additional Shop Items With this update, we have decided to split the stores up a bit. You can find a "Utility Store" marked with a blue store icon on the map. This store will sell zip ties, rope, pliers, campfire kits, tent kits, and chair kits. I will let you adventurous types to figure out what these items do. Oh yeah, we also added some additional store items... By popular request, you buy Winnie Blues and a lighter from the store (OzzyGaming does not recommend smoking as it causes health problems, if you are addicted, you should seek out the appropriate service). This is now the only way you can trigger the smoking animation. Additionally, the Vanilla Unicorn and Bahama Mama's now have access to some more Australian and Kiwi orientated alcoholic beverages. We will let the aforementioned businesses release their drink menus. New Jobs With 2.0, we wanted to do something special, and something somewhat unique. In this update, we introduce The Landscaping Job, and The Trucking Job (the job ideas are now uncommon, I know). These two jobs come with a levelling system. Every delivery/job you complete you will be given experience. Gain enough experience, and you will level up. With each new level, you will unlock more vehicles available at the job depot. Additionally, with each new level, you will be paid more. Eventually, we will be looking at setting up high scores listing the top player levels! P.S. These jobs *hint hint* are high paying jobs in the higher levels. Mt. Chiliad & More For a long time, Mt, Chiliad has been underutilised. So we decided to try to change that. Players will now be able to use cable cars, yes... Actual cable cars to venture to the top of Mt. Chiliad. When there are multiple people in the vehicles at one time, things get visually weird, however, rest assured you will all make it to the top, it just looks a bit strange! Since people like to drive up and down Mt. Chiliad for some reason, we decided to place a garage up the top, along with base jumping! Base jumping is marked on the map. All players must do is travel to the marker, buy a parachute, and well... Jump! Base jumping is not limited to Mt. Chiliad, many locations have been placed around the map. Hour Logging Update on fivem.ozzy.life: Since our database is inherently different (reason for the server wipe) it will take some time to modify our tools site to match the database, at this stage this is pending. Hour logging has been a thing for a little while now, which is why we were able to release the top 15 players with the most hours at fivem.ozzy.life. However, from this day forth, we will now log hours on Police/EMS/Civilian. These hours will be available to view on your profile at fivem.ozzy.life. I would just like to reiterate that Police/EMS hours will be counted from the release of 2.0, not before. All of your hours prior to 2.0 will count as "Civilian hours".